Nanobots is released!

June 27th, 2008 @ 10:50 pm
by Vince Twelve

Head on over to Ivy’s site to download and enjoy the goodness!

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Groovy Greg set out to make robots that could love. He created six nanobots: Hotbot, Brainbot, Tallbot, Audbot, Strongbot, and Chembot. Each was designed with one special ability, enabling them to work together as a team to overcome challenges. There was only one problem: the nanobots hated each other.

Now, with the evil Professor Killfun threatening to give him a failing grade, Groovy Greg has almost given up on his experiment. Little does he know that his beloved bots are about to meet an even bigger challenge than they had been programmed for…

“Nanobots” is a classic-style point and click adventure game that lets you control the six different robots as they race to save themselves from being turned into scrap metal. Can they make use of their surroundings, fashion an escape plan, and avoid coming face-to-fist with Professor Killfun? Only if they give peace a chance.

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Go get it!

Nanobots are on the way!

June 26th, 2008 @ 12:22 pm
by Vince Twelve

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Man, it’s been a long time since I’ve released anything. That’s the problem with taking on something huge like Resonance, it takes forever!

However, as you may know, I’ve been donating some of my time to helping Erin “The Ivy” Robinson, creator of Spooks with her new game Nanobots. Actually, that game has been sitting at 95% completion for months, but Erin got busy with graduating from college and doing other dumb unimportant stuff. Finally, the production got back into gear, we added a tutorial, an in-game hint system, and some fun stuff on the end, and viola! The game is done!

We’ve been doing one more round of beta testing this week to clean out any lingering bugs, but this game is pretty much in the bag. Erin’s plan is to release it on Friday. Be prepared for some tiny mechanical hijinks laced with that trademark Ivy charm.

Hey Dave, did you drop this?

May 30th, 2008 @ 3:37 pm
by Vince Twelve

Dave.PNGIt’s my name! The delectable Dave of the wonderful Wadjet produced a vivacious vidcast which, alliterations aside, lets us in on what’s going on behind the scenes over at Wadjet Eye these days.

One thing that I already knew, but most didn’t, is that Resonance all-star spritesmith Shane Stevens (who previously did the sprites for The Shivah with Dave) is taking over the character duties on Blackwell Convergence. That makes Shane responsible for the character sprites in my two most-eagerly awaited indie adventure games! (I get to count my own game, right?)

Dave was awesome enough to drop my name and website into the vidcast, so the least I could do for him is help spread the good word! So check out the Wadjet Eye Vidcast!

Do the Mash Potato!

May 29th, 2008 @ 9:55 am
by Vince Twelve

I’d like to formally welcome the newest member of the Resonance team, Marina “MashPotato” Siu-Chong, who is going to be creating some close up portraits for use during some cutscenes and also for promotional purposes!

And to make up for the long period between updates, here’s a work-in-progress of Ed who has just seen something surprising. Perhaps a leprechaun!

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(click for the slightly larger full-size)

The rumors of my death have been greatly exaggerated

April 15th, 2008 @ 9:31 pm
by Vince Twelve

Apologies to anyone who’s been trying to access this page and encountered a server error during the last week. Apparently the machine that this site is hosted on went boom. It should be healthy again now.

So… let’s see, what did I do today? I wrote a new dialog tree in the game. One that I had intended to have done yesterday, but since everything takes me twice as long as I estimate, didn’t get implemented until today! Other than that, stupid real work keeps interrupting my fun work. Interesting fact: I have almost twice the number of classes to teach each week than I had during the time that I started planning this game. And is my pay better? No. Hooray!

Resonance Developer’s Diary #7 Supplemental

April 4th, 2008 @ 8:36 pm
by Vince Twelve

As a special treat for the faithful readers of this blog, I’ve prepared a short video demonstration of Resonance’s inventory and short-term-memory systems! Enjoy!


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Previously on RDD:

Ah, hello. I didn’t hear you come in.

Have a seat. It’s been a while. What’ve you been up to?

That’s nice.

Talk about Resonance? Sure! I’d love to!

It’s been a couple months since the last diary, so I figured I’d chime in with a brief update and then describe the process that goes into making one complete room, so that you can get an idea of why making an adventure game takes so gosh darn long!

Read on!
Read the rest of this entry »

Bits, Pieces, and Jozef is back!

March 21st, 2008 @ 11:45 am
by Vince Twelve

Wow, has it really been that long since my last post? Sorry ’bout that. I was on a roll there for a while, too. But it’s all been for good, because Resonance has really been kicking lately. The whole team has gotten quite a bit done over the past month and a half.

I also did quite a bit of work on Erin’s Nanobots over the last few months, which is going to be a real treat for adventure gamers. So, if you’re wondering what the deal is with that, we got to… oh… I’d say 95% and then Erin got all buried in the end of her education. I suppose if she thinks that graduating college is more important than finishing a freeware adventure game that is going to increase her internet-fame, then so be it. Personally, I think she needs to get her priorities straight, but whatevs. As soon as she’s back in working condition, we’re going to finish up the ending animations and tack on a tutorial and send it out for public consumption.

Finally, I was just going to, at long last, remove the link to Independent Adventuring from the long untended list of links in the sidebar when I noticed that after a year of nothing, he’s just posted up three new reviews in the last week! That’s right. Jozef is back! So if you like reading really insightful reviews of indie adventures, Yesterday’s Salad has got some new (or old, depending on how you look at it) competition!

And, I’d be remiss if I didn’t mention that one of those reviews was a very positive review of Linus! Check it out!

I done got interviewed again

February 6th, 2008 @ 8:35 am
by Vince Twelve

428f.jpgAdventure Gamers has just posted an interview they did with me a few weeks ago. Not a lot of new info in there about Resonance, but if you’re interested for some reason in who I am and what kind of games I play, if might be worth a read.

Click on to the interview. And leave a comment on their page saying you want more indie developer interviews!

xii game Pitch: Sketchy Memories

February 2nd, 2008 @ 11:55 am
by Vince Twelve

I’m using this blog to hold a few of these ideas that keep bouncing around my head and bumping into Resonance. Please read the disclaimer.

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Able Morgan is missing twenty very important years of his life, the years during which he transformed from an idealistic young law school grad into an immoral, dishonest defense attorney, the years during which he was accused of murder, the years during which he was arrested and thrown in jail. Now, with the help of a psychiatrist, Able must dive into his own memories to uncover the events of the last twenty years. It may be the only thing that saves him from a life of imprisonment.

Full pitch below! Read the rest of this entry »