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	<title>Comments on: Story Wars Episode II: Danc Attacks</title>
	<atom:link href="http://xiigames.com/2006/07/25/story-wars-episode-ii-danc-attacks/feed/" rel="self" type="application/rss+xml" />
	<link>http://xiigames.com/2006/07/25/story-wars-episode-ii-danc-attacks/</link>
	<description>Now in color!</description>
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		<title>By: gnome</title>
		<link>http://xiigames.com/2006/07/25/story-wars-episode-ii-danc-attacks/comment-page-1/#comment-214</link>
		<dc:creator>gnome</dc:creator>
		<pubDate>Tue, 25 Jul 2006 16:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2006/07/25/story-wars-episode-ii-danc-attacks/#comment-214</guid>
		<description>And an essay that doen&#039;t really do much than state the rather obvious thing, that video games (as a medium) don&#039;t always have to have a story.

(Another brilliant post)</description>
		<content:encoded><![CDATA[<p>And an essay that doen&#8217;t really do much than state the rather obvious thing, that video games (as a medium) don&#8217;t always have to have a story.</p>
<p>(Another brilliant post)</p>
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		<title>By: Danc</title>
		<link>http://xiigames.com/2006/07/25/story-wars-episode-ii-danc-attacks/comment-page-1/#comment-213</link>
		<dc:creator>Danc</dc:creator>
		<pubDate>Tue, 25 Jul 2006 15:42:13 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2006/07/25/story-wars-episode-ii-danc-attacks/#comment-213</guid>
		<description>*grin* The story snob is admittedly  bit of a strawman. 

Good critique of an admittedly overly long essay. 
-Danc.</description>
		<content:encoded><![CDATA[<p>*grin* The story snob is admittedly  bit of a strawman. </p>
<p>Good critique of an admittedly overly long essay.<br />
-Danc.</p>
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		<title>By: Vince Twelve</title>
		<link>http://xiigames.com/2006/07/25/story-wars-episode-ii-danc-attacks/comment-page-1/#comment-208</link>
		<dc:creator>Vince Twelve</dc:creator>
		<pubDate>Tue, 25 Jul 2006 07:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2006/07/25/story-wars-episode-ii-danc-attacks/#comment-208</guid>
		<description>oops, thanks!  fixed</description>
		<content:encoded><![CDATA[<p>oops, thanks!  fixed</p>
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		<title>By: Eric</title>
		<link>http://xiigames.com/2006/07/25/story-wars-episode-ii-danc-attacks/comment-page-1/#comment-206</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Tue, 25 Jul 2006 02:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2006/07/25/story-wars-episode-ii-danc-attacks/#comment-206</guid>
		<description>by the way, I think you need to fix the link to the original article</description>
		<content:encoded><![CDATA[<p>by the way, I think you need to fix the link to the original article</p>
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	<item>
		<title>By: Eric</title>
		<link>http://xiigames.com/2006/07/25/story-wars-episode-ii-danc-attacks/comment-page-1/#comment-205</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Tue, 25 Jul 2006 02:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2006/07/25/story-wars-episode-ii-danc-attacks/#comment-205</guid>
		<description>I agree with his whole premise that a good game doesn&#039;t need a good story. I really like Tetris. Even though he claims that he is just saying that stories are just one wrench in your toolbox, most of what he writes seems to suggest that story centric games are inferior. Can your game be story centric and also have other good gameplay elements?

He demonizes games like Final Fantasy because he personally doesn&#039;t enjoy that style of game. Isn&#039;t this the same kind of arrogant &quot;fanboy&quot; attitude he is projecting on his straw man?

I think that his perspective is summed up by this quote:
&quot;that makes a lot of sense if youâ€™ve ever experienced the joy of tweaking a surprisingly interesting interactive system versus the slog of polishing a series of plot points.&quot; Which makes a lot of sense... um if you&#039;re not into story telling. I&#039;m sure a novelist wouldn&#039;t find the intricacies of OpenGL particularly exciting either, but that doesn&#039;t mean his story can&#039;t best be told in an interactive way.</description>
		<content:encoded><![CDATA[<p>I agree with his whole premise that a good game doesn&#8217;t need a good story. I really like Tetris. Even though he claims that he is just saying that stories are just one wrench in your toolbox, most of what he writes seems to suggest that story centric games are inferior. Can your game be story centric and also have other good gameplay elements?</p>
<p>He demonizes games like Final Fantasy because he personally doesn&#8217;t enjoy that style of game. Isn&#8217;t this the same kind of arrogant &#8220;fanboy&#8221; attitude he is projecting on his straw man?</p>
<p>I think that his perspective is summed up by this quote:<br />
&#8220;that makes a lot of sense if youâ€™ve ever experienced the joy of tweaking a surprisingly interesting interactive system versus the slog of polishing a series of plot points.&#8221; Which makes a lot of sense&#8230; um if you&#8217;re not into story telling. I&#8217;m sure a novelist wouldn&#8217;t find the intricacies of OpenGL particularly exciting either, but that doesn&#8217;t mean his story can&#8217;t best be told in an interactive way.</p>
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