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	<title>Comments on: Story Wars Episode III: Revenge of the Story</title>
	<link>http://xiigames.com/2006/07/27/story-wars-episode-iii-revenge-of-the-story/</link>
	<description>Now in grayscale!</description>
	<pubDate>Fri, 21 Nov 2008 13:36:07 +0000</pubDate>
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		<title>by: gnome</title>
		<link>http://xiigames.com/2006/07/27/story-wars-episode-iii-revenge-of-the-story/#comment-234</link>
		<pubDate>Fri, 28 Jul 2006 16:17:08 +0000</pubDate>
		<guid>http://xiigames.com/2006/07/27/story-wars-episode-iii-revenge-of-the-story/#comment-234</guid>
					<description>Welcome Vince :)</description>
		<content:encoded><![CDATA[<p>Welcome Vince :)
</p>
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		<title>by: Vince Twelve</title>
		<link>http://xiigames.com/2006/07/27/story-wars-episode-iii-revenge-of-the-story/#comment-229</link>
		<pubDate>Thu, 27 Jul 2006 22:43:09 +0000</pubDate>
		<guid>http://xiigames.com/2006/07/27/story-wars-episode-iii-revenge-of-the-story/#comment-229</guid>
					<description>Yeah, I've read Crawford's book.  I think I have an actual paperback copy around here somewhere.

And it's a good point about the 99.9% of games having stories.  My guess is this is a direct result of players being more attracted to games that have at least one story bullet point on the back of the box (or website in Fizzwhizle's case).  Stories help sell games.

Thanks, gnome!

EDIT:  And thanks Eric, who posted as I wrote this.  I know it's not the best written treatise on the subject as I pumped each one out in thirty minutes or so (while playing poker), but I'm glad you enjoyed it.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;ve read Crawford&#8217;s book.  I think I have an actual paperback copy around here somewhere.</p>
<p>And it&#8217;s a good point about the 99.9% of games having stories.  My guess is this is a direct result of players being more attracted to games that have at least one story bullet point on the back of the box (or website in Fizzwhizle&#8217;s case).  Stories help sell games.</p>
<p>Thanks, gnome!</p>
<p>EDIT:  And thanks Eric, who posted as I wrote this.  I know it&#8217;s not the best written treatise on the subject as I pumped each one out in thirty minutes or so (while playing poker), but I&#8217;m glad you enjoyed it.
</p>
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		<title>by: Eric</title>
		<link>http://xiigames.com/2006/07/27/story-wars-episode-iii-revenge-of-the-story/#comment-228</link>
		<pubDate>Thu, 27 Jul 2006 22:38:59 +0000</pubDate>
		<guid>http://xiigames.com/2006/07/27/story-wars-episode-iii-revenge-of-the-story/#comment-228</guid>
					<description>I'm still looking for this ideal game balancing user control and planned narrative. As a consumer, I encourage all of you game-making types to explore this.

I really like the idea of lots of different possibilities because it also lends itself to replayability. Diablo claimed they had great replayability because of random dungeon layouts and a few random quests. But honestly, did that really make you want to play it again? I'd play the game a few times if I knew I had a genuinely different experience to look forward to based on my choices. So, I don't think the extra development effort would necessarily be wasted. I think it'd add greatly to the game's appeal.

Vince, definitely a good treatise on stories in games.</description>
		<content:encoded><![CDATA[<p>I&#8217;m still looking for this ideal game balancing user control and planned narrative. As a consumer, I encourage all of you game-making types to explore this.</p>
<p>I really like the idea of lots of different possibilities because it also lends itself to replayability. Diablo claimed they had great replayability because of random dungeon layouts and a few random quests. But honestly, did that really make you want to play it again? I&#8217;d play the game a few times if I knew I had a genuinely different experience to look forward to based on my choices. So, I don&#8217;t think the extra development effort would necessarily be wasted. I think it&#8217;d add greatly to the game&#8217;s appeal.</p>
<p>Vince, definitely a good treatise on stories in games.
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		<title>by: gnome</title>
		<link>http://xiigames.com/2006/07/27/story-wars-episode-iii-revenge-of-the-story/#comment-226</link>
		<pubDate>Thu, 27 Jul 2006 15:42:48 +0000</pubDate>
		<guid>http://xiigames.com/2006/07/27/story-wars-episode-iii-revenge-of-the-story/#comment-226</guid>
					<description>Another brilliant posts. Also, nice to find at least one more person who actually thinks Chris Crawford has a valid point. Have you by any chance read his (quite freeware) book on game design?

Anyway.

I just wanted to add something I recently realized. 99.9% of video games do have some kind of (even rudimentary) story, or at least some allusion to a story. Minesweeper's title for example is just a hint, but it does evoke players' imaginations, and it drags them on in an implied and admitedly almost non-existent story.

DOOM also has a story, Prof. Fizzwhizle does, Arkanoid did, even some versions of Tetris had one. see? Stories are everywhere, as it seems that humans tend to crave them... They give context to action...

(Didn't come out exactly as I meant it too, but I hope you get what I mean.)

Cheers!</description>
		<content:encoded><![CDATA[<p>Another brilliant posts. Also, nice to find at least one more person who actually thinks Chris Crawford has a valid point. Have you by any chance read his (quite freeware) book on game design?</p>
<p>Anyway.</p>
<p>I just wanted to add something I recently realized. 99.9% of video games do have some kind of (even rudimentary) story, or at least some allusion to a story. Minesweeper&#8217;s title for example is just a hint, but it does evoke players&#8217; imaginations, and it drags them on in an implied and admitedly almost non-existent story.</p>
<p>DOOM also has a story, Prof. Fizzwhizle does, Arkanoid did, even some versions of Tetris had one. see? Stories are everywhere, as it seems that humans tend to crave them&#8230; They give context to action&#8230;</p>
<p>(Didn&#8217;t come out exactly as I meant it too, but I hope you get what I mean.)</p>
<p>Cheers!
</p>
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