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	<title>Comments on: Story Wars Episode III: Revenge of the Story</title>
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	<link>http://xiigames.com/2006/07/27/story-wars-episode-iii-revenge-of-the-story/</link>
	<description>Now in color!</description>
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		<title>By: gnome</title>
		<link>http://xiigames.com/2006/07/27/story-wars-episode-iii-revenge-of-the-story/comment-page-1/#comment-234</link>
		<dc:creator>gnome</dc:creator>
		<pubDate>Fri, 28 Jul 2006 16:17:08 +0000</pubDate>
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		<description>Welcome Vince :)</description>
		<content:encoded><![CDATA[<p>Welcome Vince :)</p>
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		<title>By: Vince Twelve</title>
		<link>http://xiigames.com/2006/07/27/story-wars-episode-iii-revenge-of-the-story/comment-page-1/#comment-229</link>
		<dc:creator>Vince Twelve</dc:creator>
		<pubDate>Thu, 27 Jul 2006 22:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2006/07/27/story-wars-episode-iii-revenge-of-the-story/#comment-229</guid>
		<description>Yeah, I&#039;ve read Crawford&#039;s book.  I think I have an actual paperback copy around here somewhere.

And it&#039;s a good point about the 99.9% of games having stories.  My guess is this is a direct result of players being more attracted to games that have at least one story bullet point on the back of the box (or website in Fizzwhizle&#039;s case).  Stories help sell games.

Thanks, gnome!

EDIT:  And thanks Eric, who posted as I wrote this.  I know it&#039;s not the best written treatise on the subject as I pumped each one out in thirty minutes or so (while playing poker), but I&#039;m glad you enjoyed it.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;ve read Crawford&#8217;s book.  I think I have an actual paperback copy around here somewhere.</p>
<p>And it&#8217;s a good point about the 99.9% of games having stories.  My guess is this is a direct result of players being more attracted to games that have at least one story bullet point on the back of the box (or website in Fizzwhizle&#8217;s case).  Stories help sell games.</p>
<p>Thanks, gnome!</p>
<p>EDIT:  And thanks Eric, who posted as I wrote this.  I know it&#8217;s not the best written treatise on the subject as I pumped each one out in thirty minutes or so (while playing poker), but I&#8217;m glad you enjoyed it.</p>
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		<title>By: Eric</title>
		<link>http://xiigames.com/2006/07/27/story-wars-episode-iii-revenge-of-the-story/comment-page-1/#comment-228</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Thu, 27 Jul 2006 22:38:59 +0000</pubDate>
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		<description>I&#039;m still looking for this ideal game balancing user control and planned narrative. As a consumer, I encourage all of you game-making types to explore this.

I really like the idea of lots of different possibilities because it also lends itself to replayability. Diablo claimed they had great replayability because of random dungeon layouts and a few random quests. But honestly, did that really make you want to play it again? I&#039;d play the game a few times if I knew I had a genuinely different experience to look forward to based on my choices. So, I don&#039;t think the extra development effort would necessarily be wasted. I think it&#039;d add greatly to the game&#039;s appeal.

Vince, definitely a good treatise on stories in games.</description>
		<content:encoded><![CDATA[<p>I&#8217;m still looking for this ideal game balancing user control and planned narrative. As a consumer, I encourage all of you game-making types to explore this.</p>
<p>I really like the idea of lots of different possibilities because it also lends itself to replayability. Diablo claimed they had great replayability because of random dungeon layouts and a few random quests. But honestly, did that really make you want to play it again? I&#8217;d play the game a few times if I knew I had a genuinely different experience to look forward to based on my choices. So, I don&#8217;t think the extra development effort would necessarily be wasted. I think it&#8217;d add greatly to the game&#8217;s appeal.</p>
<p>Vince, definitely a good treatise on stories in games.</p>
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		<title>By: gnome</title>
		<link>http://xiigames.com/2006/07/27/story-wars-episode-iii-revenge-of-the-story/comment-page-1/#comment-226</link>
		<dc:creator>gnome</dc:creator>
		<pubDate>Thu, 27 Jul 2006 15:42:48 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2006/07/27/story-wars-episode-iii-revenge-of-the-story/#comment-226</guid>
		<description>Another brilliant posts. Also, nice to find at least one more person who actually thinks Chris Crawford has a valid point. Have you by any chance read his (quite freeware) book on game design?

Anyway.

I just wanted to add something I recently realized. 99.9% of video games do have some kind of (even rudimentary) story, or at least some allusion to a story. Minesweeper&#039;s title for example is just a hint, but it does evoke players&#039; imaginations, and it drags them on in an implied and admitedly almost non-existent story.

DOOM also has a story, Prof. Fizzwhizle does, Arkanoid did, even some versions of Tetris had one. see? Stories are everywhere, as it seems that humans tend to crave them... They give context to action...

(Didn&#039;t come out exactly as I meant it too, but I hope you get what I mean.)

Cheers!</description>
		<content:encoded><![CDATA[<p>Another brilliant posts. Also, nice to find at least one more person who actually thinks Chris Crawford has a valid point. Have you by any chance read his (quite freeware) book on game design?</p>
<p>Anyway.</p>
<p>I just wanted to add something I recently realized. 99.9% of video games do have some kind of (even rudimentary) story, or at least some allusion to a story. Minesweeper&#8217;s title for example is just a hint, but it does evoke players&#8217; imaginations, and it drags them on in an implied and admitedly almost non-existent story.</p>
<p>DOOM also has a story, Prof. Fizzwhizle does, Arkanoid did, even some versions of Tetris had one. see? Stories are everywhere, as it seems that humans tend to crave them&#8230; They give context to action&#8230;</p>
<p>(Didn&#8217;t come out exactly as I meant it too, but I hope you get what I mean.)</p>
<p>Cheers!</p>
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