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	<title>Comments on: WLBSWHEAC Post-Mortem &#8212; Part One: Concept</title>
	<link>http://xiigames.com/2006/11/29/wlbswheac-post-mortem-part-one-concept/</link>
	<description>Now in grayscale!</description>
	<pubDate>Sat, 05 Jul 2008 16:20:07 +0000</pubDate>
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		<title>by: Linus sees Samorost. Gnomes get confused. &#124; Download Free Games, Free Download Games, Download Shareware Games</title>
		<link>http://xiigames.com/2006/11/29/wlbswheac-post-mortem-part-one-concept/#comment-18980</link>
		<pubDate>Thu, 17 Jan 2008 09:41:33 +0000</pubDate>
		<guid>http://xiigames.com/2006/11/29/wlbswheac-post-mortem-part-one-concept/#comment-18980</guid>
					<description>[...] To put it differently, us gnomes can get terribly (easily also) distracted, and fail to mention important adventure gaming news. Although the reasons of said distraction will not be analyzed just yet, this surely is the proper and divinely foreseen place for a few words on the latest xii games game.  Linus, short for What Linus Bruckman Sees When His Eyes Are Closed, is a freeware adventure game (shockingly by xii games), you can get your greedy hands on merely by clicking here. Linus -of course- isn&amp;#8217;t any old freeware adventure. This is a highly polished and more importantly highly innovative game, that has been inspired by Nintendo DS&amp;#8217;s dual screen layout and let&amp;#8217;s you simultaneously experience two different stories with just one mouse. Quite fantastic really. Find out more by reading some of the game&amp;#8217;s designer&amp;#8217;s thoughts or by waiting for my reviews, that will soon appear both in this modest Lair of mine and in the esteemed Adventure Lantern magazine. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] To put it differently, us gnomes can get terribly (easily also) distracted, and fail to mention important adventure gaming news. Although the reasons of said distraction will not be analyzed just yet, this surely is the proper and divinely foreseen place for a few words on the latest xii games game.  Linus, short for What Linus Bruckman Sees When His Eyes Are Closed, is a freeware adventure game (shockingly by xii games), you can get your greedy hands on merely by clicking here. Linus -of course- isn&#8217;t any old freeware adventure. This is a highly polished and more importantly highly innovative game, that has been inspired by Nintendo DS&#8217;s dual screen layout and let&#8217;s you simultaneously experience two different stories with just one mouse. Quite fantastic really. Find out more by reading some of the game&#8217;s designer&#8217;s thoughts or by waiting for my reviews, that will soon appear both in this modest Lair of mine and in the esteemed Adventure Lantern magazine. [&#8230;]
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		<title>by: xii games &#187; Blog Archive &#187; Resonance Developer&#8217;s Diary #1</title>
		<link>http://xiigames.com/2006/11/29/wlbswheac-post-mortem-part-one-concept/#comment-6509</link>
		<pubDate>Mon, 04 Jun 2007 08:46:18 +0000</pubDate>
		<guid>http://xiigames.com/2006/11/29/wlbswheac-post-mortem-part-one-concept/#comment-6509</guid>
					<description>[...] Over the course of a month and a half, including many brain-storming showers, I slowly created a long design document that laid out every room, character, plot point, and puzzle for the entire game. I wanted to have this completely finished before hiring anyone to help so that we could be unified in vision and direction during the game&amp;#8217;s development. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Over the course of a month and a half, including many brain-storming showers, I slowly created a long design document that laid out every room, character, plot point, and puzzle for the entire game. I wanted to have this completely finished before hiring anyone to help so that we could be unified in vision and direction during the game&#8217;s development. [&#8230;]
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		<title>by: xii games &#187; Blog Archive &#187; WLBSWHEAC Post-Mortem &#8212; Part Three: Development</title>
		<link>http://xiigames.com/2006/11/29/wlbswheac-post-mortem-part-one-concept/#comment-3505</link>
		<pubDate>Wed, 28 Feb 2007 01:46:48 +0000</pubDate>
		<guid>http://xiigames.com/2006/11/29/wlbswheac-post-mortem-part-one-concept/#comment-3505</guid>
					<description>[...] Part One: Concept Part Two: Art Production [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Part One: Concept Part Two: Art Production [&#8230;]
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		<title>by: xii games &#187; Blog Archive &#187; WLBSWHEAC Post-Mortem &#8212; Part Two: Art Production</title>
		<link>http://xiigames.com/2006/11/29/wlbswheac-post-mortem-part-one-concept/#comment-2351</link>
		<pubDate>Thu, 21 Dec 2006 07:55:45 +0000</pubDate>
		<guid>http://xiigames.com/2006/11/29/wlbswheac-post-mortem-part-one-concept/#comment-2351</guid>
					<description>[...] (continued from Part One) [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] (continued from Part One) [&#8230;]
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		<title>by: mordalles</title>
		<link>http://xiigames.com/2006/11/29/wlbswheac-post-mortem-part-one-concept/#comment-2165</link>
		<pubDate>Sat, 09 Dec 2006 14:56:44 +0000</pubDate>
		<guid>http://xiigames.com/2006/11/29/wlbswheac-post-mortem-part-one-concept/#comment-2165</guid>
					<description>great read, vince! i'm staying tuned!</description>
		<content:encoded><![CDATA[<p>great read, vince! i&#8217;m staying tuned!
</p>
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		<title>by: Vince Twelve</title>
		<link>http://xiigames.com/2006/11/29/wlbswheac-post-mortem-part-one-concept/#comment-2041</link>
		<pubDate>Fri, 01 Dec 2006 02:18:16 +0000</pubDate>
		<guid>http://xiigames.com/2006/11/29/wlbswheac-post-mortem-part-one-concept/#comment-2041</guid>
					<description>That's what a good project director does!</description>
		<content:encoded><![CDATA[<p>That&#8217;s what a good project director does!
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		<title>by: Erin</title>
		<link>http://xiigames.com/2006/11/29/wlbswheac-post-mortem-part-one-concept/#comment-2040</link>
		<pubDate>Fri, 01 Dec 2006 01:34:09 +0000</pubDate>
		<guid>http://xiigames.com/2006/11/29/wlbswheac-post-mortem-part-one-concept/#comment-2040</guid>
					<description>Wow, I had no idea you'd been working on this for so long! Thanks for an interesting read, I look forward to hearing more about the process behind WLBSWHEAC.

P.S. Thanks for the shameless flattery :D. A good project director? I felt like I was just ordering you around the whole time. ;)</description>
		<content:encoded><![CDATA[<p>Wow, I had no idea you&#8217;d been working on this for so long! Thanks for an interesting read, I look forward to hearing more about the process behind WLBSWHEAC.</p>
<p>P.S. Thanks for the shameless flattery :D. A good project director? I felt like I was just ordering you around the whole time. ;)
</p>
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