The 2006 AGS award nominations have been announced and general voting is underway. These awards aren’t a huge deal outside the AGS community, but for the people who spend a lot of free time toiling away on their games, it’s an excellent validation of your hard work. Plus, a lot of people go to the AGS game page to look through the huge library of games made with the engine, and a good way to start attacking the compendium is to go straight to the list of award winners (see option 2 on that page). So, winning an award (even just one for Best Documentation, which Anna won last year) helps boost the number of people who will play your game.
Anyways, this year Linus Bruckman nabbed four nominations: Best Puzzles, Best Programming, Best Documentation, and Best Music. Congrats to Nikolas for nabbing that Music nomination!
Also, Erin’s Spooks nabbed seven (!) nominations: Best Game, Best Gameplay, Best Story, Best Dialogue Writing, Best Player Character, Best Non-Player Character (Spooks the fish), and Best Music. Huge congrats to Erin!
So, it looks like Spooks and Linus will be clashing in the Music category. Good luck to Nik and Chris! (Doubly so to Chris, since he also did the music for Duty and Beyond by Mordalles which was also nominated in the Music category!)
There is also an award for Most Innovative Use of AGS which is decided by a committee and will be announced with the rest of the awards. I think if the award was for “Most Innovative Game” Linus would have a pretty good chance. But the award can be for any use of the engine including plug-ins and modules, so it’s really up in the air. I’ve got my fingers crossed, though!
If you’re a member of the AGS forums, don’t forget to vote (the link is in the announcements at the top of the forum). Or if you’re interested in checking out the rest of the nominated games, you can download them all in one big torrent file. After you’ve played them all (a monumental task) you can register for the AGS forums and rock the vote.