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	<title>Comments on: La Croix Pan</title>
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	<link>http://xiigames.com/2007/06/13/la-croix-pan/</link>
	<description>Now in color!</description>
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		<title>By: xii games &#187; Blog Archive &#187; Boryokudan Rue Trailer</title>
		<link>http://xiigames.com/2007/06/13/la-croix-pan/comment-page-1/#comment-129575</link>
		<dc:creator>xii games &#187; Blog Archive &#187; Boryokudan Rue Trailer</dc:creator>
		<pubDate>Mon, 01 Feb 2010 17:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2007/06/13/la-croix-pan/#comment-129575</guid>
		<description>[...] Boryokudan Rue, you should be. Created by the talented Joshua &#8220;TheJBurger&#8221; Nuernberger (La Croix Pan, Chatroom), this upcoming sci-fi noir adventure game was recently selected as one of the winners of [...]</description>
		<content:encoded><![CDATA[<p>[...] Boryokudan Rue, you should be. Created by the talented Joshua &#8220;TheJBurger&#8221; Nuernberger (La Croix Pan, Chatroom), this upcoming sci-fi noir adventure game was recently selected as one of the winners of [...]</p>
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		<title>By: Review: La Croix Pan &#171; an occasional player&#8217;s review</title>
		<link>http://xiigames.com/2007/06/13/la-croix-pan/comment-page-1/#comment-6873</link>
		<dc:creator>Review: La Croix Pan &#171; an occasional player&#8217;s review</dc:creator>
		<pubDate>Mon, 18 Jun 2007 05:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2007/06/13/la-croix-pan/#comment-6873</guid>
		<description>[...] When the author announced La Croix Pan&#8217;s completion on the AGS forums, Vince Twelve remarked this is what new designers should aim for their first game. [...]</description>
		<content:encoded><![CDATA[<p>[...] When the author announced La Croix Pan&#8217;s completion on the AGS forums, Vince Twelve remarked this is what new designers should aim for their first game. [...]</p>
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		<title>By: Vince Twelve</title>
		<link>http://xiigames.com/2007/06/13/la-croix-pan/comment-page-1/#comment-6773</link>
		<dc:creator>Vince Twelve</dc:creator>
		<pubDate>Thu, 14 Jun 2007 01:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2007/06/13/la-croix-pan/#comment-6773</guid>
		<description>That last puzzle is brutal and probably everyone will need to restart a few times before getting it.  You need to think about what you should do with a German soldier pointing a gun at you and barking orders.  You&#039;ll get it.

You&#039;ll be able to speed up the process using quick saves, though.  Right when you arrive at the bottom of the ladder, press F5 to quicksave.  Then you can F7 to quickload right back there.  

Also, to quit, use Ctrl-Q.  The keyboard controls are all in the .txt file if you forget them!  Glad you enjoyed the first part at least!  Thanks for reading, playing, and commenting!</description>
		<content:encoded><![CDATA[<p>That last puzzle is brutal and probably everyone will need to restart a few times before getting it.  You need to think about what you should do with a German soldier pointing a gun at you and barking orders.  You&#8217;ll get it.</p>
<p>You&#8217;ll be able to speed up the process using quick saves, though.  Right when you arrive at the bottom of the ladder, press F5 to quicksave.  Then you can F7 to quickload right back there.  </p>
<p>Also, to quit, use Ctrl-Q.  The keyboard controls are all in the .txt file if you forget them!  Glad you enjoyed the first part at least!  Thanks for reading, playing, and commenting!</p>
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		<title>By: Kelseigh</title>
		<link>http://xiigames.com/2007/06/13/la-croix-pan/comment-page-1/#comment-6765</link>
		<dc:creator>Kelseigh</dc:creator>
		<pubDate>Wed, 13 Jun 2007 20:15:10 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2007/06/13/la-croix-pan/#comment-6765</guid>
		<description>I was right there for the fun, right up to that last puzzle where I had to go over and over and over the same scene until I finally gave up...and realized there&#039;s no way to exit the game.  The designer lost me there, I couldn&#039;t find any intuitive way around it.  The rest was brilliant, caught me right up in the mood.</description>
		<content:encoded><![CDATA[<p>I was right there for the fun, right up to that last puzzle where I had to go over and over and over the same scene until I finally gave up&#8230;and realized there&#8217;s no way to exit the game.  The designer lost me there, I couldn&#8217;t find any intuitive way around it.  The rest was brilliant, caught me right up in the mood.</p>
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