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	<title>Comments on: Resonance Developer&#8217;s Diary #2: On Puzzles and Inventories</title>
	<atom:link href="http://xiigames.com/2007/07/02/resonance-developers-diary-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://xiigames.com/2007/07/02/resonance-developers-diary-2/</link>
	<description>Now in color!</description>
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		<title>By: Dan</title>
		<link>http://xiigames.com/2007/07/02/resonance-developers-diary-2/comment-page-1/#comment-137652</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sun, 08 Aug 2010 09:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2007/07/02/resonance-developers-diary-2/#comment-137652</guid>
		<description>I&#039;ve always thought a knowledge inventory would be quite interesting. I&#039;m eager to see how the short-term memory inventory will work out.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always thought a knowledge inventory would be quite interesting. I&#8217;m eager to see how the short-term memory inventory will work out.</p>
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		<title>By: Vince Twelve</title>
		<link>http://xiigames.com/2007/07/02/resonance-developers-diary-2/comment-page-1/#comment-125193</link>
		<dc:creator>Vince Twelve</dc:creator>
		<pubDate>Fri, 25 Sep 2009 21:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2007/07/02/resonance-developers-diary-2/#comment-125193</guid>
		<description>Thanks Klimperlude!</description>
		<content:encoded><![CDATA[<p>Thanks Klimperlude!</p>
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	<item>
		<title>By: Klimperlude</title>
		<link>http://xiigames.com/2007/07/02/resonance-developers-diary-2/comment-page-1/#comment-125035</link>
		<dc:creator>Klimperlude</dc:creator>
		<pubDate>Tue, 22 Sep 2009 14:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2007/07/02/resonance-developers-diary-2/#comment-125035</guid>
		<description>Vince, you are my personal gameplay hero! :D

Linus Bruckman was brilliant, and now your memory-mechanism - looking forward to it. Thanks for the great games so far. :)</description>
		<content:encoded><![CDATA[<p>Vince, you are my personal gameplay hero! :D</p>
<p>Linus Bruckman was brilliant, and now your memory-mechanism &#8211; looking forward to it. Thanks for the great games so far. :)</p>
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	<item>
		<title>By: Vince Twelve</title>
		<link>http://xiigames.com/2007/07/02/resonance-developers-diary-2/comment-page-1/#comment-124229</link>
		<dc:creator>Vince Twelve</dc:creator>
		<pubDate>Tue, 01 Sep 2009 01:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2007/07/02/resonance-developers-diary-2/#comment-124229</guid>
		<description>Thanks Creamy!  I hope I can hit that 25% goal!!!</description>
		<content:encoded><![CDATA[<p>Thanks Creamy!  I hope I can hit that 25% goal!!!</p>
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	<item>
		<title>By: Creamy</title>
		<link>http://xiigames.com/2007/07/02/resonance-developers-diary-2/comment-page-1/#comment-124222</link>
		<dc:creator>Creamy</dc:creator>
		<pubDate>Mon, 31 Aug 2009 21:18:39 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2007/07/02/resonance-developers-diary-2/#comment-124222</guid>
		<description>I like to read your developer diary. The game looks promising and quite clever. I&#039;ll be totally satisfied if you manage to make it one fourth as open as you promise.</description>
		<content:encoded><![CDATA[<p>I like to read your developer diary. The game looks promising and quite clever. I&#8217;ll be totally satisfied if you manage to make it one fourth as open as you promise.</p>
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	</item>
	<item>
		<title>By: Resonance Dev Diary #2: xii games shows more &#124; Download Free Games, Free Download Games, Download Shareware Games</title>
		<link>http://xiigames.com/2007/07/02/resonance-developers-diary-2/comment-page-1/#comment-18990</link>
		<dc:creator>Resonance Dev Diary #2: xii games shows more &#124; Download Free Games, Free Download Games, Download Shareware Games</dc:creator>
		<pubDate>Thu, 17 Jan 2008 11:55:44 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2007/07/02/resonance-developers-diary-2/#comment-18990</guid>
		<description>[...] To find out how said inventories interact, along with a few things about the way dialogue will be handled in Resonance and quite frankly everything else the developer has to say, well, you know where to click, don&#8217;t you? It&#8217;s quite a read, really. [...]</description>
		<content:encoded><![CDATA[<p>[...] To find out how said inventories interact, along with a few things about the way dialogue will be handled in Resonance and quite frankly everything else the developer has to say, well, you know where to click, don&#8217;t you? It&#8217;s quite a read, really. [...]</p>
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		<title>By: Rebecca Clements</title>
		<link>http://xiigames.com/2007/07/02/resonance-developers-diary-2/comment-page-1/#comment-8318</link>
		<dc:creator>Rebecca Clements</dc:creator>
		<pubDate>Mon, 06 Aug 2007 08:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2007/07/02/resonance-developers-diary-2/#comment-8318</guid>
		<description>I&#039;ve really enjoyed reading this. I agree with you on so many points about good game design and the negatives you discussed are some of the many, many examples of why I&#039;ve been so turned off adventure games in recent years.

Sounds like you&#039;ve found a good solution to the dialogue problem. I&#039;ve seen many similar things done before, one of which is used by a favourite of mine, Giftpia. In it, you are given/buy cameras that can take photos of the other characters which you can then show to other characters if you want to discuss that ... particular character. I hope that makes sense to you.

Anyhoo, a whole bunch of good luck and support to you!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve really enjoyed reading this. I agree with you on so many points about good game design and the negatives you discussed are some of the many, many examples of why I&#8217;ve been so turned off adventure games in recent years.</p>
<p>Sounds like you&#8217;ve found a good solution to the dialogue problem. I&#8217;ve seen many similar things done before, one of which is used by a favourite of mine, Giftpia. In it, you are given/buy cameras that can take photos of the other characters which you can then show to other characters if you want to discuss that &#8230; particular character. I hope that makes sense to you.</p>
<p>Anyhoo, a whole bunch of good luck and support to you!</p>
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	<item>
		<title>By: Vince Twelve</title>
		<link>http://xiigames.com/2007/07/02/resonance-developers-diary-2/comment-page-1/#comment-7640</link>
		<dc:creator>Vince Twelve</dc:creator>
		<pubDate>Tue, 17 Jul 2007 02:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2007/07/02/resonance-developers-diary-2/#comment-7640</guid>
		<description>Thanks, Deirdra.  Though, I&#039;m far more excited to see how your multiple puzzle solutions turn out.  I&#039;m trying to make mine have repercussions on the game, but because of the tight narrative, most alternate solutions lead straight to the same results as the other solutions.  In my case, it&#039;s more to accommodate different playing styles, while, from what I understand, in your game, the different solutions will have significant impact on the story or later puzzles.  Definitely looking forward to it!</description>
		<content:encoded><![CDATA[<p>Thanks, Deirdra.  Though, I&#8217;m far more excited to see how your multiple puzzle solutions turn out.  I&#8217;m trying to make mine have repercussions on the game, but because of the tight narrative, most alternate solutions lead straight to the same results as the other solutions.  In my case, it&#8217;s more to accommodate different playing styles, while, from what I understand, in your game, the different solutions will have significant impact on the story or later puzzles.  Definitely looking forward to it!</p>
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	<item>
		<title>By: Deirdra Kiai</title>
		<link>http://xiigames.com/2007/07/02/resonance-developers-diary-2/comment-page-1/#comment-7637</link>
		<dc:creator>Deirdra Kiai</dc:creator>
		<pubDate>Mon, 16 Jul 2007 23:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2007/07/02/resonance-developers-diary-2/#comment-7637</guid>
		<description>Ooh! Nice to see someone else experimenting with multiple puzzle solutions.</description>
		<content:encoded><![CDATA[<p>Ooh! Nice to see someone else experimenting with multiple puzzle solutions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vince Twelve</title>
		<link>http://xiigames.com/2007/07/02/resonance-developers-diary-2/comment-page-1/#comment-7551</link>
		<dc:creator>Vince Twelve</dc:creator>
		<pubDate>Sat, 14 Jul 2007 02:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2007/07/02/resonance-developers-diary-2/#comment-7551</guid>
		<description>Thanks Ghost!</description>
		<content:encoded><![CDATA[<p>Thanks Ghost!</p>
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