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	<title>Comments on: Resonance Developer&#8217;s Diary #4: He&#8217;s the Famous Mr. Ed</title>
	<link>http://xiigames.com/2007/09/12/resonance-developers-diary-4/</link>
	<description>Now in grayscale!</description>
	<pubDate>Fri, 21 Nov 2008 11:18:46 +0000</pubDate>
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		<title>by: Resonance Teaser &#124; Download Free Games, Free Download Games, Download Shareware Games</title>
		<link>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-18999</link>
		<pubDate>Thu, 17 Jan 2008 13:26:51 +0000</pubDate>
		<guid>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-18999</guid>
					<description>[...] Go on, go on, you do love independent adventure games, don&amp;#8217;t you? Well, click away then. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Go on, go on, you do love independent adventure games, don&#8217;t you? Well, click away then. [&#8230;]
</p>
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	<item>
		<title>by: Erin</title>
		<link>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-9979</link>
		<pubDate>Wed, 19 Sep 2007 02:52:07 +0000</pubDate>
		<guid>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-9979</guid>
					<description>Don't laugh, that could be a hazard of Globalization 4.0.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t laugh, that could be a hazard of Globalization 4.0.
</p>
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	<item>
		<title>by: gnome</title>
		<link>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-9898</link>
		<pubDate>Mon, 17 Sep 2007 10:46:49 +0000</pubDate>
		<guid>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-9898</guid>
					<description>That was nasty Sergio....</description>
		<content:encoded><![CDATA[<p>That was nasty Sergio&#8230;.
</p>
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		<title>by: Sergio</title>
		<link>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-9870</link>
		<pubDate>Sun, 16 Sep 2007 03:44:53 +0000</pubDate>
		<guid>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-9870</guid>
					<description>*Drools on Erin*

NO-ONE IS SAFE.</description>
		<content:encoded><![CDATA[<p>*Drools on Erin*</p>
<p>NO-ONE IS SAFE.
</p>
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	<item>
		<title>by: gnome</title>
		<link>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-9865</link>
		<pubDate>Sat, 15 Sep 2007 15:42:07 +0000</pubDate>
		<guid>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-9865</guid>
					<description>Definitely a wise choice of words there dear Erin.... Globalization 3.0 is far too post-modern. BTW, anyone read Intellectual Impostures?</description>
		<content:encoded><![CDATA[<p>Definitely a wise choice of words there dear Erin&#8230;. Globalization 3.0 is far too post-modern. BTW, anyone read Intellectual Impostures?
</p>
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	<item>
		<title>by: Erin</title>
		<link>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-9864</link>
		<pubDate>Sat, 15 Sep 2007 15:02:30 +0000</pubDate>
		<guid>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-9864</guid>
					<description>*Tiptoes around drool patches*

Looking great, Vince! I almost said &quot;swanky&quot; but that's Dave's word. ;)
I definitely like Ed's redesign better. Any character with shades like that is bound to be awesome. And those backgrounds are just...wow. High-five your artists for me when you see them. :)

On a tangentially-related note, I've been reading Friedman's book &quot;The World is Flat.&quot; He talks about how the internet since 2000 has let individuals compete and collaborate on a global level, not just companies or countries. He calls it 'Globalization 3.0'. I call it, &quot;Hey guys let's make adventure games.&quot; :)</description>
		<content:encoded><![CDATA[<p>*Tiptoes around drool patches*</p>
<p>Looking great, Vince! I almost said &#8220;swanky&#8221; but that&#8217;s Dave&#8217;s word. ;)<br />
I definitely like Ed&#8217;s redesign better. Any character with shades like that is bound to be awesome. And those backgrounds are just&#8230;wow. High-five your artists for me when you see them. :)</p>
<p>On a tangentially-related note, I&#8217;ve been reading Friedman&#8217;s book &#8220;The World is Flat.&#8221; He talks about how the internet since 2000 has let individuals compete and collaborate on a global level, not just companies or countries. He calls it &#8216;Globalization 3.0&#8242;. I call it, &#8220;Hey guys let&#8217;s make adventure games.&#8221; :)
</p>
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		<title>by: gnome</title>
		<link>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-9827</link>
		<pubDate>Fri, 14 Sep 2007 09:12:14 +0000</pubDate>
		<guid>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-9827</guid>
					<description>Oh dear.... sorry about that, then. I'll clean it right away!</description>
		<content:encoded><![CDATA[<p>Oh dear&#8230;. sorry about that, then. I&#8217;ll clean it right away!
</p>
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	<item>
		<title>by: Vince Twelve</title>
		<link>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-9808</link>
		<pubDate>Thu, 13 Sep 2007 23:49:56 +0000</pubDate>
		<guid>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-9808</guid>
					<description>Guys, guys, not on the rug!</description>
		<content:encoded><![CDATA[<p>Guys, guys, not on the rug!
</p>
]]></content:encoded>
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	<item>
		<title>by: elderly</title>
		<link>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-9798</link>
		<pubDate>Thu, 13 Sep 2007 18:13:04 +0000</pubDate>
		<guid>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-9798</guid>
					<description>(finds a dry place to drool.......droools)</description>
		<content:encoded><![CDATA[<p>(finds a dry place to drool&#8230;&#8230;.droools)
</p>
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	<item>
		<title>by: Xii Games - Developer Blog Part IV</title>
		<link>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-9792</link>
		<pubDate>Thu, 13 Sep 2007 13:50:50 +0000</pubDate>
		<guid>http://xiigames.com/2007/09/12/resonance-developers-diary-4/#comment-9792</guid>
					<description>[...] I was reading through the recent developer diary for a new game called Resonance by xii games and it gave me a lot of insight into what a game developer has to put up with when coming up with a game. All the finding of artists to make things look pretty&amp;#8230; coding thousands of lines of code just to make the game run a little smoother. Adding all the dialogue and figuring out where the character can walk and not walk and interact with different objects. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] I was reading through the recent developer diary for a new game called Resonance by xii games and it gave me a lot of insight into what a game developer has to put up with when coming up with a game. All the finding of artists to make things look pretty&#8230; coding thousands of lines of code just to make the game run a little smoother. Adding all the dialogue and figuring out where the character can walk and not walk and interact with different objects. [&#8230;]
</p>
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