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	<title>Comments on: Resonance Developer&#8217;s Diary #7: A fortnight in the life of Resonance</title>
	<atom:link href="http://xiigames.com/2008/04/02/resonance-developers-diary-7/feed/" rel="self" type="application/rss+xml" />
	<link>http://xiigames.com/2008/04/02/resonance-developers-diary-7/</link>
	<description>Now in color!</description>
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		<title>By: Vince Twelve</title>
		<link>http://xiigames.com/2008/04/02/resonance-developers-diary-7/comment-page-1/#comment-125191</link>
		<dc:creator>Vince Twelve</dc:creator>
		<pubDate>Fri, 25 Sep 2009 20:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2008/04/02/resonance-developers-diary-7/#comment-125191</guid>
		<description>Yeah, I really need to learn to cut corners... :P</description>
		<content:encoded><![CDATA[<p>Yeah, I really need to learn to cut corners&#8230; :P</p>
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		<title>By: Rognik</title>
		<link>http://xiigames.com/2008/04/02/resonance-developers-diary-7/comment-page-1/#comment-125053</link>
		<dc:creator>Rognik</dc:creator>
		<pubDate>Tue, 22 Sep 2009 22:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2008/04/02/resonance-developers-diary-7/#comment-125053</guid>
		<description>I don&#039;t know how far along you are in the description part of design, but I don&#039;t think every character has to be 100% unique in their statement. As you said, how many different ways are there to describe a chair? Two people could describe the chair in exactly the same fashion, if it&#039;s short enough. But in games I&#039;ve played where there is more than one hero (not very many, mind...), I do enjoy seeing how differently the characters describe items, so I appreciate the extra effort you&#039;re putting in here.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know how far along you are in the description part of design, but I don&#8217;t think every character has to be 100% unique in their statement. As you said, how many different ways are there to describe a chair? Two people could describe the chair in exactly the same fashion, if it&#8217;s short enough. But in games I&#8217;ve played where there is more than one hero (not very many, mind&#8230;), I do enjoy seeing how differently the characters describe items, so I appreciate the extra effort you&#8217;re putting in here.</p>
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		<title>By: xii games &#187; Blog Archive &#187; Resonance on Twitter!</title>
		<link>http://xiigames.com/2008/04/02/resonance-developers-diary-7/comment-page-1/#comment-89226</link>
		<dc:creator>xii games &#187; Blog Archive &#187; Resonance on Twitter!</dc:creator>
		<pubDate>Sat, 28 Feb 2009 16:05:34 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2008/04/02/resonance-developers-diary-7/#comment-89226</guid>
		<description>[...] frequent updates on Resonance&#8217;s development that will be more fun to follow, and not take a fricking hour to read (or a day to write, for that matter). So, if you&#8217;re on Twitter, point yourself at VinceTwelve [...]</description>
		<content:encoded><![CDATA[<p>[...] frequent updates on Resonance&#8217;s development that will be more fun to follow, and not take a fricking hour to read (or a day to write, for that matter). So, if you&#8217;re on Twitter, point yourself at VinceTwelve [...]</p>
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		<title>By: Alex</title>
		<link>http://xiigames.com/2008/04/02/resonance-developers-diary-7/comment-page-1/#comment-26086</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 03 Jun 2008 08:27:12 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2008/04/02/resonance-developers-diary-7/#comment-26086</guid>
		<description>That&#039;s an amazing job!
All that interactivity, even if it doesn&#039;t count to solve puzzles, will give the game a wonderful consistence and detail, and it&#039;s totally worth the effort! Even if some players will not see it all, as you said, there will be some to be amazed when they find such details.
Please keep the good work, we all want to play your game!</description>
		<content:encoded><![CDATA[<p>That&#8217;s an amazing job!<br />
All that interactivity, even if it doesn&#8217;t count to solve puzzles, will give the game a wonderful consistence and detail, and it&#8217;s totally worth the effort! Even if some players will not see it all, as you said, there will be some to be amazed when they find such details.<br />
Please keep the good work, we all want to play your game!</p>
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	<item>
		<title>By: Ivy</title>
		<link>http://xiigames.com/2008/04/02/resonance-developers-diary-7/comment-page-1/#comment-24163</link>
		<dc:creator>Ivy</dc:creator>
		<pubDate>Mon, 07 Apr 2008 18:30:50 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2008/04/02/resonance-developers-diary-7/#comment-24163</guid>
		<description>I&#039;m tempted to get back into Nanobots if it means I don&#039;t have to work on my thesis. :P

Yeah, I&#039;ve got my priorities in the right order. :P</description>
		<content:encoded><![CDATA[<p>I&#8217;m tempted to get back into Nanobots if it means I don&#8217;t have to work on my thesis. :P</p>
<p>Yeah, I&#8217;ve got my priorities in the right order. :P</p>
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		<title>By: gnome</title>
		<link>http://xiigames.com/2008/04/02/resonance-developers-diary-7/comment-page-1/#comment-24074</link>
		<dc:creator>gnome</dc:creator>
		<pubDate>Sat, 05 Apr 2008 15:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2008/04/02/resonance-developers-diary-7/#comment-24074</guid>
		<description>Fascinating, enlightening and -dare I say- useful!</description>
		<content:encoded><![CDATA[<p>Fascinating, enlightening and -dare I say- useful!</p>
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	<item>
		<title>By: Resonance Developer Diary VII</title>
		<link>http://xiigames.com/2008/04/02/resonance-developers-diary-7/comment-page-1/#comment-23869</link>
		<dc:creator>Resonance Developer Diary VII</dc:creator>
		<pubDate>Wed, 02 Apr 2008 13:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2008/04/02/resonance-developers-diary-7/#comment-23869</guid>
		<description>[...] But why would I want to spoil everything for you? I say, go over to xii games and read the diary entry yourself. [...]</description>
		<content:encoded><![CDATA[<p>[...] But why would I want to spoil everything for you? I say, go over to xii games and read the diary entry yourself. [...]</p>
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		<title>By: Laco</title>
		<link>http://xiigames.com/2008/04/02/resonance-developers-diary-7/comment-page-1/#comment-23860</link>
		<dc:creator>Laco</dc:creator>
		<pubDate>Wed, 02 Apr 2008 10:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://xiigames.com/2008/04/02/resonance-developers-diary-7/#comment-23860</guid>
		<description>Creating the game sounds like an incredible amount of work. From the crazy amount of detail you&#039;ve described here, it also sounds like it&#039;ll pay off.

Keep up the good work, I&#039;m looking forward to playing it when it&#039;s finally released!</description>
		<content:encoded><![CDATA[<p>Creating the game sounds like an incredible amount of work. From the crazy amount of detail you&#8217;ve described here, it also sounds like it&#8217;ll pay off.</p>
<p>Keep up the good work, I&#8217;m looking forward to playing it when it&#8217;s finally released!</p>
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