As a special treat for the faithful readers of this blog, I’ve prepared a short video demonstration of Resonance’s inventory and short-term-memory systems! Enjoy!
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on Friday, April 4th, 2008 at 8:36 pm and is filed under Game Design, Games General, Resonance.
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17 Responses to “Resonance Developer’s Diary #7 Supplemental”
STM/LTM First we had inventory. Then we had Journal. Then we had notepad. But STM/LTM fills the ‘Now what was that thing?’ I love it. Great for adding some RL-ish to the game. (Aural pun intended). Can’t wait for the game to come out.
I usually steer slightly away from most animated games, but this one has so much interesting stuff on screen to check out and possibly use that it got my attention. I don’t know why, but the train scene peeked my interest very fast. I actually wanted to start there looking around and trying to think what there would be usable. Haven’t been on a train for a while, so maybe that’s what did it for me. All I can say is the artwork is nice, love the people of color also and will wait with a tiny bit of patience to see more about this one!
I’m extremely impressed with your writing skills as well as with the layout on your weblog. Is this a paid theme or did you modify it yourself? Anyway keep up the nice quality writing, it is rare to see a great blog like this one nowadays.