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Resonance Developer’s Diary #7 Supplemental

April 4th, 2008 @ 8:36 pm
by Vince Twelve

As a special treat for the faithful readers of this blog, I’ve prepared a short video demonstration of Resonance’s inventory and short-term-memory systems! Enjoy!

17 Responses to “Resonance Developer’s Diary #7 Supplemental”

  1. Peder Johnsen Says:

    Looks amazing!

  2. Pod Says:

    This looks excellent.
    I once planned a similia system for a game. Pity I didn’t make it first :( Looking forward to this game though! Looks beautiful in all respects.

  3. Shane Stevens Says:

    I have enjoyed it.

  4. Storygamer Says:

    Looks excellent, Vince! I’m especially intrigued by the STM system. That’s a new and different way of doing things. I look forward to seeing how it turns out!

  5. Ivy Says:

    I thought about just posting the lyrics to Britney Spears’s “Toxic” here, but you get the idea.

    As always, top notch stuff. I can’t wait to hear a bit more of the story. :)

  6. toonaholic Says:

    I love it. love the drag and drop and the mouse overs are great, with games like this point and clicks will last forever.
    I cant wait

  7. Nine Toes Says:

    Wow. Looks and sounds great, Vince. I’ll be looking forward to this.

  8. SSH Says:

    Hmmm, Vince, I tried to leave a trackback to http://ags-ssh.blogspot.com/2008/04/media-frenzy.html but it didn’t work.

    Anyway, awesome stuff!

  9. Vince Twelve Says:

    Oops. Yeah, looks like something broke in the trackback system. Wonder how long that’s been going on. I’ll look into it.

    Anyways, thanks everyone for the comments! I’m glad you all like what you see!

  10. MiWi Says:

    That short term memory looks AWESOME!
    I mean, it’s a great way of having REALLY GOOD dialogue-puzzles. Which I love.
    Damnit, I want to play this! Any idea when you’re going to release it?

  11. Shane Stevens Says:

    The typical response is ‘when it’s done’. :)

  12. Vince Twelve Says:

    Yup, Shane is right! ‘When it’s done.’ I’m not sure when that’s going to be yet, but I’ll let you know when I do!

  13. Celvin Says:

    Absolutely loving the LTM system!

    The style of your game looks excelent as well, although I don’t like the font.

  14. Nathan Says:

    STM/LTM, great idea. That takes care of a lot of fuzziness around linking different scenes of a game together, neat.

  15. Sasha Says:

    STM/LTM First we had inventory. Then we had Journal. Then we had notepad. But STM/LTM fills the ‘Now what was that thing?’ I love it. Great for adding some RL-ish to the game. (Aural pun intended). Can’t wait for the game to come out.

  16. Thayni Says:

    I usually steer slightly away from most animated games, but this one has so much interesting stuff on screen to check out and possibly use that it got my attention. I don’t know why, but the train scene peeked my interest very fast. I actually wanted to start there looking around and trying to think what there would be usable. Haven’t been on a train for a while, so maybe that’s what did it for me. All I can say is the artwork is nice, love the people of color also and will wait with a tiny bit of patience to see more about this one!

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