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	<title>Comments on: Anna</title>
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	<link>http://xiigames.com</link>
	<description>Now in color!</description>
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		<title>By: Process &#171; One-Eyed Monsters</title>
		<link>http://xiigames.com/anna/comment-page-1/#comment-130073</link>
		<dc:creator>Process &#171; One-Eyed Monsters</dc:creator>
		<pubDate>Fri, 12 Feb 2010 21:46:34 +0000</pubDate>
		<guid isPermaLink="false">#comment-130073</guid>
		<description>[...] Adventure designers do love promising sequels they&#8217;ll possibly never deliver (the endings of Anna, Nelly Cootalot, and Aquaria all spring to mind). But I rationalize: since each chapter of the game [...]</description>
		<content:encoded><![CDATA[<p>[...] Adventure designers do love promising sequels they&#8217;ll possibly never deliver (the endings of Anna, Nelly Cootalot, and Aquaria all spring to mind). But I rationalize: since each chapter of the game [...]</p>
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		<title>By: Anna - Walkthrough (Vince Twelve/2005) &#124; Ultimate Game Solutions</title>
		<link>http://xiigames.com/anna/comment-page-1/#comment-24512</link>
		<dc:creator>Anna - Walkthrough (Vince Twelve/2005) &#124; Ultimate Game Solutions</dc:creator>
		<pubDate>Sat, 19 Apr 2008 23:59:55 +0000</pubDate>
		<guid isPermaLink="false">#comment-24512</guid>
		<description>[...] Game source: A copy of the game was found here on the internet. [...]</description>
		<content:encoded><![CDATA[<p>[...] Game source: A copy of the game was found here on the internet. [...]</p>
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	<item>
		<title>By: ten gnomish question / Vince Twelve of xii games &#124; Download Free Games, Free Download Games, Download Shareware Games</title>
		<link>http://xiigames.com/anna/comment-page-1/#comment-18985</link>
		<dc:creator>ten gnomish question / Vince Twelve of xii games &#124; Download Free Games, Free Download Games, Download Shareware Games</dc:creator>
		<pubDate>Thu, 17 Jan 2008 11:37:44 +0000</pubDate>
		<guid isPermaLink="false">#comment-18985</guid>
		<description>[...] Vince Twelve, the evil mastermind behind xii games, the creators of such innovative, excellent, very freeware and quite indy adventure games as Anna, What Linus Bruckman Sees When His Eyes Are Closed and Spooks, gets interviewed. Right here. By a gnome. Read on, read on&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Vince Twelve, the evil mastermind behind xii games, the creators of such innovative, excellent, very freeware and quite indy adventure games as Anna, What Linus Bruckman Sees When His Eyes Are Closed and Spooks, gets interviewed. Right here. By a gnome. Read on, read on&#8230; [...]</p>
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	</item>
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		<title>By: xii games &#187; Blog Archive &#187; Chance Destiny Theory vs. Anna</title>
		<link>http://xiigames.com/anna/comment-page-1/#comment-10379</link>
		<dc:creator>xii games &#187; Blog Archive &#187; Chance Destiny Theory vs. Anna</dc:creator>
		<pubDate>Sat, 29 Sep 2007 04:41:50 +0000</pubDate>
		<guid isPermaLink="false">#comment-10379</guid>
		<description>[...] Recently, while playing Anna, youTuber dratsabReturns drew a comparison between the fatalistic philosophy laid out by the self-aware computer system, Anna, and his own philosophy that he calls &#8220;Chance Destiny Theory.&#8221; He let both theories explain themselves in this video on youTube. [...]</description>
		<content:encoded><![CDATA[<p>[...] Recently, while playing Anna, youTuber dratsabReturns drew a comparison between the fatalistic philosophy laid out by the self-aware computer system, Anna, and his own philosophy that he calls &#8220;Chance Destiny Theory.&#8221; He let both theories explain themselves in this video on youTube. [...]</p>
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		<title>By: I understand now, Dr. Chandra&#8230; &#171; Yesterday&#8217;s Salad</title>
		<link>http://xiigames.com/anna/comment-page-1/#comment-9707</link>
		<dc:creator>I understand now, Dr. Chandra&#8230; &#171; Yesterday&#8217;s Salad</dc:creator>
		<pubDate>Tue, 11 Sep 2007 00:52:02 +0000</pubDate>
		<guid isPermaLink="false">#comment-9707</guid>
		<description>[...] This is precisely why Vince Twelve&#8217;s &#8220;Anna&#8221; is such a breath of fresh air. &#8220;Anna&#8221; is a short and sweet adventure/puzzle game that features two characters, the eponymous Anna, a philosophical A.I., and Hero, her level-headed technician. The game opens with Hero beginning his daily inspection and maintenance of Anna&#8217;s hardware, accompanied by a bit of inquisitive banter on Anna&#8217;s part, which Hero responds to with patience and good humor. Yet, as the space station Anna controls is suddenly threatened, her train of thought reaches a paradox, and she shuts down. Given control of Hero, the player must attempt to repair Anna in time to salvage the desperate situation. [...]</description>
		<content:encoded><![CDATA[<p>[...] This is precisely why Vince Twelve&#8217;s &#8220;Anna&#8221; is such a breath of fresh air. &#8220;Anna&#8221; is a short and sweet adventure/puzzle game that features two characters, the eponymous Anna, a philosophical A.I., and Hero, her level-headed technician. The game opens with Hero beginning his daily inspection and maintenance of Anna&#8217;s hardware, accompanied by a bit of inquisitive banter on Anna&#8217;s part, which Hero responds to with patience and good humor. Yet, as the space station Anna controls is suddenly threatened, her train of thought reaches a paradox, and she shuts down. Given control of Hero, the player must attempt to repair Anna in time to salvage the desperate situation. [...]</p>
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		<title>By: xii games &#187; Blog Archive &#187; I see news posts</title>
		<link>http://xiigames.com/anna/comment-page-1/#comment-2217</link>
		<dc:creator>xii games &#187; Blog Archive &#187; I see news posts</dc:creator>
		<pubDate>Wed, 13 Dec 2006 04:52:32 +0000</pubDate>
		<guid isPermaLink="false">#comment-2217</guid>
		<description>[...] First up, Adventure Gamers added a great news post to their Underground section titled Vince Twelve sees strange things when his eyes are closed. From the article: Many adventure gamers are fond of complaining about how little innovation there is in recent games, how they are all built on a model from the early 90s and aren&#8217;t trying to move forwards. It seems safe to say that the people making those complaints haven&#8217;t played any games by Vince Twelve. Starting with Anna, his releases consistently combine oddball stories and fiendish logic puzzles with some truly unique presentations. [...]</description>
		<content:encoded><![CDATA[<p>[...] First up, Adventure Gamers added a great news post to their Underground section titled Vince Twelve sees strange things when his eyes are closed. From the article: Many adventure gamers are fond of complaining about how little innovation there is in recent games, how they are all built on a model from the early 90s and aren&#8217;t trying to move forwards. It seems safe to say that the people making those complaints haven&#8217;t played any games by Vince Twelve. Starting with Anna, his releases consistently combine oddball stories and fiendish logic puzzles with some truly unique presentations. [...]</p>
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		<title>By: xii games &#187; Blog Archive &#187; Restricted game development</title>
		<link>http://xiigames.com/anna/comment-page-1/#comment-158</link>
		<dc:creator>xii games &#187; Blog Archive &#187; Restricted game development</dc:creator>
		<pubDate>Tue, 18 Jul 2006 07:54:07 +0000</pubDate>
		<guid isPermaLink="false">#comment-158</guid>
		<description>[...] Going another step down, you find me&#8230; as well as hundreds of other hobbyists. We&#8217;re working with a budget of zero, a tiny team (in my case: one person), and little expertise or experience. For this reason, we often choose to opt for existing game engines. I use AGS because it&#8217;s easy, free, and remarkably flexible. However, these engines come with their own limitations. AGS doesn&#8217;t natively support 3D, but I don&#8217;t mind because my art team (me) is not so advanced in 3D. AGS also uses a slow art library and has a number of limitations that stem from that. When I made Anna, I had to think long and hard about workarounds for these limitations to get the effects I was aiming for. All of these limitations really add up for the game-making hobbyist. So why even try? [...]</description>
		<content:encoded><![CDATA[<p>[...] Going another step down, you find me&#8230; as well as hundreds of other hobbyists. We&#8217;re working with a budget of zero, a tiny team (in my case: one person), and little expertise or experience. For this reason, we often choose to opt for existing game engines. I use AGS because it&#8217;s easy, free, and remarkably flexible. However, these engines come with their own limitations. AGS doesn&#8217;t natively support 3D, but I don&#8217;t mind because my art team (me) is not so advanced in 3D. AGS also uses a slow art library and has a number of limitations that stem from that. When I made Anna, I had to think long and hard about workarounds for these limitations to get the effects I was aiming for. All of these limitations really add up for the game-making hobbyist. So why even try? [...]</p>
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	<item>
		<title>By: xii games &#187; Blog Archive &#187; OROW4</title>
		<link>http://xiigames.com/anna/comment-page-1/#comment-38</link>
		<dc:creator>xii games &#187; Blog Archive &#187; OROW4</dc:creator>
		<pubDate>Tue, 30 May 2006 06:29:43 +0000</pubDate>
		<guid isPermaLink="false">#comment-38</guid>
		<description>[...] I&#8217;ve played all of the games and have finished all but three and I have to say, this is the highest quality OROW yet. It&#8217;s amazing what these individuals or small teams managed to accomplish in a week. Anna, which tied for the win of the second OROW, would not have stood a chance among some of these games. [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve played all of the games and have finished all but three and I have to say, this is the highest quality OROW yet. It&#8217;s amazing what these individuals or small teams managed to accomplish in a week. Anna, which tied for the win of the second OROW, would not have stood a chance among some of these games. [...]</p>
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	<item>
		<title>By: xii games &#187; Blog Archive &#187; Anna</title>
		<link>http://xiigames.com/anna/comment-page-1/#comment-7</link>
		<dc:creator>xii games &#187; Blog Archive &#187; Anna</dc:creator>
		<pubDate>Tue, 25 Apr 2006 06:27:25 +0000</pubDate>
		<guid isPermaLink="false">#comment-7</guid>
		<description>[...] The first of the xii games is Anna. Anna was originally created for the second One Room One Week Competition on the AGS forums. Which means that the game was originally conceived, designed, drawn, written, and programmed entirely by me and entirely within one week. [...]</description>
		<content:encoded><![CDATA[<p>[...] The first of the xii games is Anna. Anna was originally created for the second One Room One Week Competition on the AGS forums. Which means that the game was originally conceived, designed, drawn, written, and programmed entirely by me and entirely within one week. [...]</p>
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