Let’s see if we can’t wrap this up here so I don’t have to start up a prequel trilogy (which would be particularly troublesome since, in a lapse of foresight, I named these articles episodes I through III instead of jumping in at IV). All the hubbub in the recent week kicked off by David […]
In his latest pretentious Lost Garden posting, love ‘im or hate ‘im, Danc (I love ‘im!) talks about this group of Story Snobs that demand good stories in every game or else! My ears perked up because I love games with stories and I love making games with stories. So I thought I was in […]
Slashdot continues their streak of consistantly poor reporting with this little post. From the article: 1up reports on David Jaffe’s latest post to his blog, where he rails against games with stories, claiming that moving forward he’ll be all about play for the sake of play. Oh, gee. How entirely useful! A link to a […]
Game designers pride themselves on dreaming. They come up with unique, fun, and sometimes crazy game concepts, innovative gameplay mechanics, and engrossing stories. But a game designer has a lot more to do with the game than just dreaming. The designer also has to steer the project from concept to completion by coordinating the efforts […]
When you hear the phrase “Great Game Design Evils,” what do you think of? When I first saw the article, Three Great Game Design Evils, I thought one such evil might be creating a point of no return in a game far away from a save point. Now admittedly, the article contains three designers’ opinions, […]
Sorry for the long wait here… I took a very satisfying vacation back to the states and had a grand ol’ time! Now I’m back to Japan, back to school, and back to work on game three which is slowly-but-surely coming together!