Archive for November, 2006

WLBSWHEAC Post-Mortem — Part One: Concept

November 29th, 2006 @ 8:20 pm
by Vince Twelve

Spooks was a great project to work on. On top of being a stellar artist, writer, and designer, Erin was an amazing project director. She gave me very clear directions, and I did my best to program the game to match her vision.
But I’m a creative person, or at least I like to [...]

Help Digg Linus’ Grave

November 28th, 2006 @ 4:58 pm
by Vince Twelve

Under the eyelids

November 27th, 2006 @ 11:57 am
by Vince Twelve

What Linus Bruckman Sees When His Eyes Are Closed

November 25th, 2006 @ 6:09 pm
by Vince Twelve

Clarification corner

November 24th, 2006 @ 9:00 pm
by Vince Twelve

Another return to normalcy

November 22nd, 2006 @ 1:39 pm
by Vince Twelve

Back to normal

November 2nd, 2006 @ 4:10 pm
by Vince Twelve