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Archive for November, 2006

WLBSWHEAC Post-Mortem — Part One: Concept

November 29th, 2006 @ 8:20 pm
by Vince Twelve

Spooks was a great project to work on. On top of being a stellar artist, writer, and designer, Erin was an amazing project director. She gave me very clear directions, and I did my best to program the game to match her vision. But I’m a creative person, or at least I like to consider […]

Help Digg Linus’ Grave

November 28th, 2006 @ 4:58 pm
by Vince Twelve

I’ve submitted Linus to Digg. So, if you’re a registered Digger, give me a Digg. If you’re not… you know you want to register just to help my game make the front page. I gotta get me one of those fancy Digg plug-ins. But until I have time to do that, this link will have […]

Under the eyelids

November 27th, 2006 @ 11:57 am
by Vince Twelve

In the first 24 hours of release, I had almost 500 downloads. Not too shabby! I’m plenty pleased with the release. Anyone who visits the same forums that I visit probably noticed my… interesting… advertising tactics. I posted threads on many adventure game related message boards from two different accounts advertising my game as two […]

What Linus Bruckman Sees When His Eyes Are Closed

November 25th, 2006 @ 6:09 pm
by Vince Twelve

I’ll update my cool flash navigation box over on the right there when I get a chance, but for now, I’ll just announce the release of xii games game number three… What Linus Bruckman Sees When His Eyes Are Closed I’ll post more about it later, but I’d love to hear your comments! [ what […]

Clarification corner

November 24th, 2006 @ 9:00 pm
by Vince Twelve

Welcome to clarification corner, where we clarify things that have been misinterpreted. When I say that I’m expecting a preview of Erin’s follow up to Spooks, Skyward, and that I’m going to be releasing xii games number three this week, I don’t mean to imply that Spooks 2 is coming out on Saturday. My new […]

Another return to normalcy

November 22nd, 2006 @ 1:39 pm
by Vince Twelve

Jet on the AGS boards has taken it upon himself to fill the emptiness left by the M.I.A. AGS Ezine by creating his own. The first issue of the AGS bulletin can be downloaded here. Inside, he reviews and walkthroughs three scary titles for the Halloween season: Duty and Beyond, Trilby’s Notes, and The House […]

Back to normal

November 2nd, 2006 @ 4:10 pm
by Vince Twelve

xii games has returned to its comfortable grey color scheme. All is right in the world. My new game has been sent out to beta testers. I’m still missing a little bit of music, and I haven’t made the documentation yet, but unless the testers find some obscene problem with the game, it should be […]