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Archive for January, 2007

The AGS award nominations are in

January 30th, 2007 @ 10:17 am
by Vince Twelve

The 2006 AGS award nominations have been announced and general voting is underway. These awards aren’t a huge deal outside the AGS community, but for the people who spend a lot of free time toiling away on their games, it’s an excellent validation of your hard work. Plus, a lot of people go to the […]

Happy now, dad?

January 24th, 2007 @ 5:12 pm
by Vince Twelve

My dad went and posted a comment on the game GameSetWatch post about my interview (and Gnome’s lair, and this blog…) demanding credit for everything I’ve ever accomplished. And now he’s gone and gotten his own GameSetWatch article just to prove that I’m not special. Thanks a lot, Dad…

Linus named “Catch of the Month” by Aussie gaming mag

January 24th, 2007 @ 2:15 pm
by Vince Twelve

The word of Linus Bruckman has reached the southern hemisphere. The February issue of PC Powerplay named Linus the “Catch of the month! Here’s a scan of the article written by Andrew Gray. And despite Gray’s promise, he is not currently one of the 24 people in the Hall of Completion. For shame, Mr. Gray! […]

Linus included on 1up’s list of the 101 best free games

January 19th, 2007 @ 9:19 am
by Vince Twelve

Mega-huge gaming news site 1up recently posted a feature called:

Minor site tweaks

January 16th, 2007 @ 5:12 pm
by Vince Twelve

I wouldn’t quite say that CSS is my bitch, but I’ve at least gotten it to let me take the ball gag out of my mouth. I did some tweaking of the site which should be immediately apparent to any regular visitor. Most noticeably, that cool little number pad is gone from the right side […]

I done got myself interviewed

January 10th, 2007 @ 9:13 am
by Vince Twelve

I’ve recovered from my septoplasty. Got that all straightened out, so to speak. Then I recovered from the mind-shattering headache that resulted from the septoplasty. So now, I’m back in working order except that it still hurts to pick my nose. No afternoon snacks for me for a while. Anyways, look what just popped up […]