Archive for April, 2006

A little heavy reading

April 28th, 2006 @ 1:57 pm
by Vince Twelve

I found Aki Järvinen through Jesper Juul’s blog. Aki is preparing his PhD thesis, Games Without Frontiers, on “theories and methods for game studies and design” and he’s posting some work-in-progress chapters online for “user testing.” It’s very dense stuff, and I’m still making my way through the first chapter he posted, but [...]

Abstract adventure game design

April 28th, 2006 @ 9:29 am
by Vince Twelve

No one aboard the Last Express

April 27th, 2006 @ 1:32 pm
by Vince Twelve

Introspection and game design

April 27th, 2006 @ 11:00 am
by Dr. Zaiss

Where does motivation come from? Does it come from inside, or from our environment?

Paging Dr. Zaiss

April 27th, 2006 @ 10:59 am
by Vince Twelve

Anna

April 25th, 2006 @ 3:17 pm
by Vince Twelve

Bringing it down a notch

April 24th, 2006 @ 10:26 am
by Vince Twelve

The awesome begins

April 21st, 2006 @ 4:34 pm
by Vince Twelve