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Archive for March, 2009

Resonance Developer’s Diary Video 2

March 28th, 2009 @ 3:02 pm
by Vince Twelve

It’s been super long since the last video, so here’s a new preview for you to (hopefully) enjoy! It features me shamelessly pimping my kid for more views. I’ll show you how a regular still screenshot can’t capture the life imbued in every corner of Resonance, plus some more GUI fun! Let me know what […]

Note to self: Keep keeping backups!

March 15th, 2009 @ 1:56 pm
by Vince Twelve

I sat down to work on the game today, only to discover that one of my script files had suddenly lost around 3000 lines of code and that the last line was a ridiculous string of gobbledygook. (Wow, spellchecker actually recognizes that word?) Thank god for weekly backups. Anyone who doesn’t keep backups of their […]

xii game Pitch: Aventine Noir

March 11th, 2009 @ 3:48 pm
by Vince Twelve

This is a short story that I wrote as an entry to Gamasutra’s The Games of 2020 contest. The task was to visualize what the games of a decade from now would play like. You can read the twenty winners here. I didn’t win, but I didn’t want the thing to go to waste, so […]

The games of 2020

March 9th, 2009 @ 8:21 pm
by Vince Twelve

The winners of Gamasutra’s Games of 2020 contest were posted today. The editors have chosen twenty fun, ridiculous, intriguing, and someone-please-make-this-right-now game concepts envisioning how the face of gaming will have changed over the next decade. Definitely a fun read. I’ve only gotten through the first seven so far, but I’m really jonesing for a […]