Archive for the 'Resonance' Category

Interview with Shane “ProgZMax” Stevens

May 10th, 2011 @ 7:37 am
by Vince Twelve

The Quote Unquote blog has a great interview with Shane Stevens, the artist behind all of Resonance’s characters. Check it out! As an added bonus, they’ve put up some screenshots of Shane’s long-time project Boyd Quest. I’ve played a build of it, and yes, it’s awesome!

Sorry ’bout that!

April 2nd, 2011 @ 6:55 pm
by Vince Twelve

As most people realized, the last post was a little April Fools joke (and a metaphor for the length of time Resonance is taking…). To make up for it, I did a little live broadcast for a couple hours this morning on Ustream. It was a lot of fun! If you missed it, sorry, I’ll [...]

Major Resonance Announcement

April 1st, 2011 @ 9:05 am
by Vince Twelve

Multiple platform announcements and a release date in the video announcement: Update: April fools!

Help support Resonance (again!)

June 8th, 2010 @ 1:20 pm
by Vince Twelve

[Donating has been closed! Look out for a new preorder opportunity in the near future!] Well, blog, it’s been a while. As I mentioned on Twitter, I’ve found that I can be in one of two modes: productive but silent, or loud but stagnant. Doing community and marketing stuff takes up a lot of time! [...]

IGF judging over!

December 16th, 2009 @ 3:13 pm
by Vince Twelve

Judging for the IGF competition ended this week, and at least one judge liked Resonance! TimW of the indiegames.com blog named it one of his top 10 games of the IGF! That’s a huge honor considering the enormous field of high-quality games! Hopefully the other judges thought similarly. Thanks Tim! Votes are, I believe, being [...]

Resonance IGF Video Intro

November 20th, 2009 @ 5:14 pm
by Vince Twelve

In case you didn’t notice, Resonance was submitted to the IGF at the beginning of this month. Included in my submission was a five minute video of me talking about the game and showing off the gameplay as well as some of the cool scenes from the game. I decided that the video was great [...]

Resonance changes its name!

November 11th, 2009 @ 3:46 pm
by Vince Twelve

Update: This was totally just a joke. But you knew that. Newsflash! In order to avoid a lengthy legal dispute with well known game developer Neocell, one of the oldest game development companies ever to make a game called Resonance, I have decided to change the name of my game. I was never happy with [...]

Your Voice in Resonance!

October 13th, 2009 @ 12:03 pm
by Vince Twelve

Hey everybody! I’m in the middle of the mad dash up to the IGF deadline, and need a teensy bit of help! A portion of the game takes place in a hospital and I’m looking to have a stable of soundclips of secretaries/whoever over the hospital intercom saying stuff like: “Doctor Hansen to the OR. [...]

The JBurger Joins the Party

June 20th, 2009 @ 9:17 pm
by Vince Twelve

I’m very happy to announce the newest Resonance team member, Joshua “TheJBurger” Nuernberger! You may know Josh from his awesome games “La Croix Pan” and “Chatroom.” And if you’re anything like me, you’re looking forward to his upcoming game, Boryokudan Rue. Josh is joining the team as a detail/closeup artist to help add immersion to [...]

Resonance team looking for some art help!

May 30th, 2009 @ 4:47 pm
by Vince Twelve

Hey everybody, the Resonance team is looking for another artist to help out with some closeup screens. Basically, the main background artist knocks out all these great backgrounds, but sometimes I’d like to flesh them out more with additional closeups of the items in the screen. These closeup screens are almost always interactive, like zooming [...]