Archive for the 'Resonance' Category

Do the Mash Potato!

May 29th, 2008 @ 9:55 am
by Vince Twelve

I’d like to formally welcome the newest member of the Resonance team, Marina “MashPotato” Siu-Chong, who is going to be creating some close up portraits for use during some cutscenes and also for promotional purposes!
And to make up for the long period between updates, here’s a work-in-progress of Ed who has just seen something surprising. […]

Resonance Developer’s Diary #7 Supplemental

April 4th, 2008 @ 8:36 pm
by Vince Twelve

As a special treat for the faithful readers of this blog, I’ve prepared a short video demonstration of Resonance’s inventory and short-term-memory systems! Enjoy!

Previously on RDD:

Resonance Developer’s Diary #6: Death, rewind, death, rewind

Ah, hello. I didn’t hear you come in.
Have a seat. It’s been a while. What’ve you been up to?
That’s nice.
Talk about Resonance? Sure! I’d love to!
It’s been a couple months since the last diary, so I figured I’d chime in with […]

Bits, Pieces, and Jozef is back!

March 21st, 2008 @ 11:45 am
by Vince Twelve

Wow, has it really been that long since my last post? Sorry ’bout that. I was on a roll there for a while, too. But it’s all been for good, because Resonance has really been kicking lately. The whole team has gotten quite a bit done over the past month and […]

I done got interviewed again

February 6th, 2008 @ 8:35 am
by Vince Twelve

Adventure Gamers has just posted an interview they did with me a few weeks ago. Not a lot of new info in there about Resonance, but if you’re interested for some reason in who I am and what kind of games I play, if might be worth a read.
Click on to the interview. […]

Screenshots at last!

January 22nd, 2008 @ 10:23 pm
by Vince Twelve

For the folks who have been patiently waiting, and for the others who have been pestering me, I’ve finally released a handful of screenshots. AdventureGamers got their hands on them early, so I thought I’d better give you the heads up.
Click on them for a 2x view.

Ed arrives in the lab after some mysterious […]

Evolution of a Sprite

December 19th, 2007 @ 2:02 pm
by Shane Stevens

And now a post by Shane Stevens! I am Vince Twelve, and I approve of this message.
Hello superfriends! It is I, your friendly neighborhood pusher of pixels reaching out to you with my first ever developer-type thing. Today’s subject is, of course, the Evolution of a Sprite.
Few finished game elements […]

Resonance Developer’s Diary #6: Death, rewind, death, rewind

November 26th, 2007 @ 3:12 pm
by Vince Twelve

Previously on RDD:

Resonance Developer’s Diary #5: Overhaulin’

Another three course meal served up for you this month. And it had better tide you over for a while…
First an update on production, then a bit of game design theory, and then the unveiling of another exciting and unique feature to be found inside Resonance.

The State of […]

Resonance: The Music: The Blog

October 24th, 2007 @ 9:54 am
by Vince Twelve

Ok, so, it’s not really a blog dedicated to the music of Resonance, but it is a brand new blog by the composer of Resonance. Yes, the wonderful Nikolas Sideris, who was also responsible for the awesome jigsaw-piece tunes in Linus.
Inside, you’ll find a post in which he talks about working on the music […]

Resonance Developer’s Diary #5: Overhaulin’

October 21st, 2007 @ 2:40 pm
by Vince Twelve

Previously on RDD:

Resonance Developer’s Diary #4: He’s the Famous Mr. Ed

Tons of hard work and there are no more playable sections in the game than there were a month ago.
That’s the kind of thing you’ve got to get used to when you’re working on a spare time project like this. Sometimes it really seems […]