Archive for the 'Game Design' Category

Nanobots is released!

June 27th, 2008 @ 10:50 pm
by Vince Twelve

Head on over to Ivy’s site to download and enjoy the goodness!

Groovy Greg set out to make robots that could love. He created six nanobots: Hotbot, Brainbot, Tallbot, Audbot, Strongbot, and Chembot. Each was designed with one special ability, enabling them to work together as a team to overcome challenges. There was only one problem: […]

Hey Dave, did you drop this?

May 30th, 2008 @ 3:37 pm
by Vince Twelve

It’s my name! The delectable Dave of the wonderful Wadjet produced a vivacious vidcast which, alliterations aside, lets us in on what’s going on behind the scenes over at Wadjet Eye these days.
One thing that I already knew, but most didn’t, is that Resonance all-star spritesmith Shane Stevens (who previously did the sprites for […]

Do the Mash Potato!

May 29th, 2008 @ 9:55 am
by Vince Twelve

I’d like to formally welcome the newest member of the Resonance team, Marina “MashPotato” Siu-Chong, who is going to be creating some close up portraits for use during some cutscenes and also for promotional purposes!
And to make up for the long period between updates, here’s a work-in-progress of Ed who has just seen something surprising. […]

Resonance Developer’s Diary #7 Supplemental

April 4th, 2008 @ 8:36 pm
by Vince Twelve

As a special treat for the faithful readers of this blog, I’ve prepared a short video demonstration of Resonance’s inventory and short-term-memory systems! Enjoy!

Previously on RDD:

Resonance Developer’s Diary #6: Death, rewind, death, rewind

Ah, hello. I didn’t hear you come in.
Have a seat. It’s been a while. What’ve you been up to?
That’s nice.
Talk about Resonance? Sure! I’d love to!
It’s been a couple months since the last diary, so I figured I’d chime in with […]

I done got interviewed again

February 6th, 2008 @ 8:35 am
by Vince Twelve

Adventure Gamers has just posted an interview they did with me a few weeks ago. Not a lot of new info in there about Resonance, but if you’re interested for some reason in who I am and what kind of games I play, if might be worth a read.
Click on to the interview. […]

xii game Pitch: Sketchy Memories

February 2nd, 2008 @ 11:55 am
by Vince Twelve

I’m using this blog to hold a few of these ideas that keep bouncing around my head and bumping into Resonance. Please read the disclaimer.

Able Morgan is missing twenty very important years of his life, the years during which he transformed from an idealistic young law school grad into an immoral, dishonest defense attorney, […]

Evolution of a Sprite

December 19th, 2007 @ 2:02 pm
by Shane Stevens

And now a post by Shane Stevens! I am Vince Twelve, and I approve of this message.
Hello superfriends! It is I, your friendly neighborhood pusher of pixels reaching out to you with my first ever developer-type thing. Today’s subject is, of course, the Evolution of a Sprite.
Few finished game elements […]

Resonance Developer’s Diary #6: Death, rewind, death, rewind

November 26th, 2007 @ 3:12 pm
by Vince Twelve

Previously on RDD:

Resonance Developer’s Diary #5: Overhaulin’

Another three course meal served up for you this month. And it had better tide you over for a while…
First an update on production, then a bit of game design theory, and then the unveiling of another exciting and unique feature to be found inside Resonance.

The State of […]

Resonance Developer’s Diary #5: Overhaulin’

October 21st, 2007 @ 2:40 pm
by Vince Twelve

Previously on RDD:

Resonance Developer’s Diary #4: He’s the Famous Mr. Ed

Tons of hard work and there are no more playable sections in the game than there were a month ago.
That’s the kind of thing you’ve got to get used to when you’re working on a spare time project like this. Sometimes it really seems […]