Archive for the 'Game Design' Category

xii game Pitches: Dwight of the Living Dead

January 19th, 2012 @ 11:10 pm
by Vince Twelve

Zombies have taken over the Zombie Games International Headquarters and Dwight is the only one left who isn’t craving brains! Build your battle deck and fight your way through the building’s ten floors including the Jiggle Physics Department, the Lens Flare Department, the Smaller Company Acquisition Department, and more as you seek to rid the [...]

Interview with Shane “ProgZMax” Stevens

May 10th, 2011 @ 7:37 am
by Vince Twelve

The Quote Unquote blog has a great interview with Shane Stevens, the artist behind all of Resonance’s characters. Check it out! As an added bonus, they’ve put up some screenshots of Shane’s long-time project Boyd Quest. I’ve played a build of it, and yes, it’s awesome!

Help support Resonance (again!)

June 8th, 2010 @ 1:20 pm
by Vince Twelve

[Donating has been closed! Look out for a new preorder opportunity in the near future!] Well, blog, it’s been a while. As I mentioned on Twitter, I’ve found that I can be in one of two modes: productive but silent, or loud but stagnant. Doing community and marketing stuff takes up a lot of time! [...]

Your Voice in Resonance!

October 13th, 2009 @ 12:03 pm
by Vince Twelve

Hey everybody! I’m in the middle of the mad dash up to the IGF deadline, and need a teensy bit of help! A portion of the game takes place in a hospital and I’m looking to have a stable of soundclips of secretaries/whoever over the hospital intercom saying stuff like: “Doctor Hansen to the OR. [...]

The JBurger Joins the Party

June 20th, 2009 @ 9:17 pm
by Vince Twelve

I’m very happy to announce the newest Resonance team member, Joshua “TheJBurger” Nuernberger! You may know Josh from his awesome games “La Croix Pan” and “Chatroom.” And if you’re anything like me, you’re looking forward to his upcoming game, Boryokudan Rue. Josh is joining the team as a detail/closeup artist to help add immersion to [...]

Resonance team looking for some art help!

May 30th, 2009 @ 4:47 pm
by Vince Twelve

Hey everybody, the Resonance team is looking for another artist to help out with some closeup screens. Basically, the main background artist knocks out all these great backgrounds, but sometimes I’d like to flesh them out more with additional closeups of the items in the screen. These closeup screens are almost always interactive, like zooming [...]

Resonance Developer’s Diary Video 2

March 28th, 2009 @ 3:02 pm
by Vince Twelve

It’s been super long since the last video, so here’s a new preview for you to (hopefully) enjoy! It features me shamelessly pimping my kid for more views. I’ll show you how a regular still screenshot can’t capture the life imbued in every corner of Resonance, plus some more GUI fun! Let me know what [...]

xii game Pitch: Aventine Noir

March 11th, 2009 @ 3:48 pm
by Vince Twelve

This is a short story that I wrote as an entry to Gamasutra’s The Games of 2020 contest. The task was to visualize what the games of a decade from now would play like. You can read the twenty winners here. I didn’t win, but I didn’t want the thing to go to waste, so [...]

The games of 2020

March 9th, 2009 @ 8:21 pm
by Vince Twelve

The winners of Gamasutra’s Games of 2020 contest were posted today. The editors have chosen twenty fun, ridiculous, intriguing, and someone-please-make-this-right-now game concepts envisioning how the face of gaming will have changed over the next decade. Definitely a fun read. I’ve only gotten through the first seven so far, but I’m really jonesing for a [...]

Merry Christmas! It’s a Resonance poster!

December 25th, 2008 @ 12:06 am
by Vince Twelve

Here it is. This poster comes wrapped in love. And the card is sealed with hard work. And signed in blood. The blood of innocents. CLICKY FOR BIGGY The first (of… possibly more?) official Resonance poster shows off the four playable characters and the many varied emotions found throughout the game. Like “Surprised” and “Crying” [...]