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Archive for the 'Game Design' Category

Resonance on Gamespot’s On The Spot!

March 8th, 2012 @ 11:31 pm
by Vince Twelve

Resonance was demoed live on Gamespot’s On The Spot today! Heroic programmer Janet Gilbert (off screen) gave a run through of one scene of the game while Dave Gilbert talked to the Gamespot host about the game’s development. Fun was had by all! Warning, the video contains some puzzle spoilers from early in the game. […]

Meet the Cast of Resonance!

February 19th, 2012 @ 6:06 pm
by Vince Twelve

Two blog posts in one day? What is this madness? Resonance is centered around the lives of four characters on a quest to secure a hidden vault containing a dangerous new technology. During the game, the player will take control of all four of these characters, helping them work together to find the vault. Since […]

Resonance to be Published by Wadjet Eye Games!

February 19th, 2012 @ 12:27 pm
by Vince Twelve

If you follow me on the Twitters or on the Facebooks or if you read The Indie Game Magazine, you would have learned yesterday that Resonance will be published in 2012 by Wadjet Eye Games! It’s a perfect fit for the game, made even more perfect by Mrs. Wadjet Eye Games herself, Janet Gilbert, who […]

xii game Pitches: Dwight of the Living Dead

January 19th, 2012 @ 11:10 pm
by Vince Twelve

Zombies have taken over the Zombie Games International Headquarters and Dwight is the only one left who isn’t craving brains! Build your battle deck and fight your way through the building’s ten floors including the Jiggle Physics Department, the Lens Flare Department, the Smaller Company Acquisition Department, and more as you seek to rid the […]

Interview with Shane “ProgZMax” Stevens

May 10th, 2011 @ 7:37 am
by Vince Twelve

The Quote Unquote blog has a great interview with Shane Stevens, the artist behind all of Resonance’s characters. Check it out! As an added bonus, they’ve put up some screenshots of Shane’s long-time project Boyd Quest. I’ve played a build of it, and yes, it’s awesome!

Help support Resonance (again!)

June 8th, 2010 @ 1:20 pm
by Vince Twelve

[Donating has been closed! Look out for a new preorder opportunity in the near future!] Well, blog, it’s been a while. As I mentioned on Twitter, I’ve found that I can be in one of two modes: productive but silent, or loud but stagnant. Doing community and marketing stuff takes up a lot of time! […]

Your Voice in Resonance!

October 13th, 2009 @ 12:03 pm
by Vince Twelve

Hey everybody! I’m in the middle of the mad dash up to the IGF deadline, and need a teensy bit of help! A portion of the game takes place in a hospital and I’m looking to have a stable of soundclips of secretaries/whoever over the hospital intercom saying stuff like: “Doctor Hansen to the OR. […]

The JBurger Joins the Party

June 20th, 2009 @ 9:17 pm
by Vince Twelve

I’m very happy to announce the newest Resonance team member, Joshua “TheJBurger” Nuernberger! You may know Josh from his awesome games “La Croix Pan” and “Chatroom.” And if you’re anything like me, you’re looking forward to his upcoming game, Boryokudan Rue. Josh is joining the team as a detail/closeup artist to help add immersion to […]

Resonance team looking for some art help!

May 30th, 2009 @ 4:47 pm
by Vince Twelve

Hey everybody, the Resonance team is looking for another artist to help out with some closeup screens. Basically, the main background artist knocks out all these great backgrounds, but sometimes I’d like to flesh them out more with additional closeups of the items in the screen. These closeup screens are almost always interactive, like zooming […]

Resonance Developer’s Diary Video 2

March 28th, 2009 @ 3:02 pm
by Vince Twelve

It’s been super long since the last video, so here’s a new preview for you to (hopefully) enjoy! It features me shamelessly pimping my kid for more views. I’ll show you how a regular still screenshot can’t capture the life imbued in every corner of Resonance, plus some more GUI fun! Let me know what […]