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Archive for July, 2008

Why Your Game is Broken, Part Two: The Sierra Operating System

July 25th, 2008 @ 5:12 pm
by Vince Twelve

I’ve posted the first draft of WYGIB, Part Two on the AGS boards. After getting feedback from that thread, I’ll post the final version here. So head over and join the discussion. Or just comment here! I also edited Part One slightly based on the discussion in that thread. [ cialis arterial fibrillation | viagra […]

Why Your Game is Broken, Part One: Cursor Confusion

July 19th, 2008 @ 9:00 am
by Vince Twelve

What’s this? I love adventure games, I love the way that fans of the genre are keeping it alive with their own homemade creations. And a lot of that is thanks to Chris Jones’ Adventure Game Studio. AGS makes it so easy to make an Adventure Game, that anyone with an idea and an inkling […]

Lee enters, stage left

July 15th, 2008 @ 9:03 am
by Vince Twelve

I didn’t know who “Lee in Limbo” was until I read a terribly insightful post by him on the AdventureGamers forums where I really should spend more time. Forgive the long quote, but there’s lot’s of good stuff in here: I know that folks who play these games are kind of conditioned to expect puzzles, […]

Everything’s coming up Ivy!

July 11th, 2008 @ 9:14 am
by Vince Twelve

First she releases an awesome game, then she wins an awesome award, gets awesomely interviewed, and now she’s announcing an awesome partnership! Way to go Erin! I do know a bit more about the game in production than the press release releases, and let me just say that if you liked Nanobots, this one will […]