Part One: Concept Part Two: Art Production At long last comes the third part of our tale: Taking the Linus concept out of the art stage and making it into a playable game. Right away, I hunkered down and got a working, playing, good-looking prototype out the door. I had the main game room with […]
The fantastic Independent Gaming blog posted up a list of the Top Twenty Freeware Adventures of 2006 and Spooks clocked in at number three! Big congrats to Erin. The article, and Spooks, also found their way onto Kotaku. Well done! Linus didn’t quite make the top twenty cut, but it got an honorable mention of […]
Even though Dr. Zaiss and the esteemed Mr. Gnome have already started commenting… The AGS Award winners were announced yesterday in a fun IRC ceremony which I was able to attend (at 5 AM Monday Morning!!!). And it was a good day for Linus and Spooks. Spooks picked up an award for Best Player Character […]