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Archive for June, 2007

Annagrams

June 22nd, 2007 @ 1:25 pm
by Vince Twelve

The AGS forums are having a Photoshop contest with the topic being “Game Anagrams.” This one came courtesy of Grundislav, creator of the great Banjo Nerd… err… Ben Jordan series and made me giggle:

La Croix Pan

June 13th, 2007 @ 12:45 pm
by Vince Twelve

I recently helped beta test a new game called La Croix Pan about a WWII sniper who is the last member of his squad alive and has to secure a town long enough for reinforcements to arrive. It’s got some fun traditional and not-so-traditional adventure gameplay. It’s short but sweet and shows a lot of […]

Evil, vile advertising

June 13th, 2007 @ 9:35 am
by Vince Twelve

You may notice that I snuck a little box of Google ads over on the sidebar there. I’m just going to try this out for a few months to see what kind of money that I can get from it to supplement the Resonance development fund. Even if it just ends up being a hundred […]

Resonance Developer’s Diary #1: The Beginninning

June 4th, 2007 @ 5:46 pm
by Vince Twelve

My first commercial outing has been in full development for a month now (that’s not counting the years during which the story was floating around in my head, or the month and a half that I spent organizing the whole thing into a massive design document) and I told myself that I would post a […]

Wadjet Eye Unbound!

June 2nd, 2007 @ 10:31 am
by Vince Twelve

Dave Gilbert’s Wadjet Eye Games has just officially announced their next game, Blackwell Unbound a prequel to the excellent Blackwell Legacy. Unbound has been in secret production with all the art being created by our favorite Batman villain, Erin Robinson. The prequel will be a little shorter and simpler, and should be released in July […]