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Forest – my 48 hour Molyjam 2013 game

July 16th, 2013 @ 1:44 pm
by Vince Twelve

I spent the first weekend of July locked up in my house with a bunch of guys from the Omaha Game Developers Association. We spent a grueling, caffeine-filled weekend creating games for Molyjam 2013

48 hours later, this experiment popped out:

Play Forest

Six guys stayed for pretty much the full 48 hours at my house and a few more dropped in during the course of the weekend. It was an awesome experience. Everyone helped everyone else out with ideas, coding, art, and motivation. It was a very cool, creative atmosphere, and we all admitted that if we hadn’t cooped up together for those 48 hours, we wouldn’t have been nearly as productive or creative.

If you ever have a chance to be involved in a game jam you should get involved. And if you can do it with a bunch of other like-minded people in the same physical space, even better!

Resonance Now Available!

June 24th, 2012 @ 3:00 pm
by Vince Twelve

I was in New York most of last week for the launch party (blog post upcoming) but Resonance is now available for purchase!

Buy Resonance!

If you haven’t yet, GO GET IT!

One week until Resonance!

June 12th, 2012 @ 8:01 pm
by Vince Twelve

I can’t believe that after five years, I’m now just one week away from sharing Resonance with all of you! Sometimes with all the stress and frustrations of the final few months of development, you lose sight of the game you’re working on. All you can see are those flaws left to fix, or the seemingly insurmountable list of things to do.

But now that the game is out in reviewers’ hands, and the GoG sample is out in players’ hands, I’ve been reminded of just how special this game is. I’ve received a number of glowing emails from players and reviewers who have loved the game. And suddenly I remember why I made this game!

So if I could ask a favor to all the soon-to-be players of Resonance, it would be to tell someone what you think of the game. Tweet it, blog it, call your mom and let her know, or just shoot me a quick email! Word of mouth is going to be huge to get this game out there and any positive feedback will help encourage me to make more games! Thanks for your support!

Some news and updates:

  • If you want a boxed Collector’s Edition of the game, you have less than a week to order your copy before they become unavailable! Order now!
  • The Steam version of Resonance will be delayed. Due to an unfortunate situation beyond our control, Resonance will not be purchasable on Steam until later in the summer, on or around the 25th of July. However if you want a Steam version but don’t want to wait, you can purchase the game from Wadjet Eye Games and they’ll send you a key that will unlock the game on Steam.
  • I recently was interviewed on the Random Access Podcast. Check it out!
  • I was also on the Just Press Start Podcast. Listen to it here. JPS is also hosting a contest to win a copy of the game!

I can’t wait to hear what you guys think!

Resonance Now Available for Pre-Order!

May 17th, 2012 @ 12:54 pm
by Vince Twelve

We’re open for business!

Resonance will be released on June 19th, but it is available for Pre-Order right now! We’ve got two pre-order options for you, both with some fine bonus goodies!

Resonance Collector’s Boxed Edition Pre-Order
$24.99 (includes worldwide shipping!)
This limited edition packaged version of Resonance will be right at home on any game collector’s shelf. And your preorder includes a FREE Steam key, so you can also add Resonance to your digital game library on June 19!

The Collector’s Edition comes in a beautiful cardboard box that contains the game disc (nestled into an eco-friendly “CD wallet”) and a printed poster featuring the game’s four playable characters. The Resonance CD includes the game itself, the MP3 soundtrack, developer diary videos, a “behind-the-scenes” peek at the voice recording process, concept art, and more!

Plus, on launch day you will get free access to a downloadable copy of Resonance (your choice to download through Steam or the Wadjet Eye Games website).

This limited edition collector’s item will only be sold through June 24, 2012. Orders will ship in early July.

Resonance Digital Pre-Order
$8.99 (10% off the download version’s regular price!)
Wadjet Eye Games has partnered with to provide digital preorders of Resonance. You’ll get a DRM-free version of the game on June 19, plus a whole bunch of digital goodies right now–like a digital poster (suitable for printing), the MP3 soundtrack, video developer diaries, desktop wallpapers, and more!

The Cast of Resonance Strike a Pose

May 12th, 2012 @ 6:47 pm
by Vince Twelve

Here’s the main voice cast standing in for their respective characters!

The original for comparison:

Resonance Poster

And in case you missed it before, you can preview their voices here.

Release date, portal information, and the start of preorders will all be announced next week! Stick around, we’re almost there!

Resonance on Gamespot’s On The Spot!

March 8th, 2012 @ 11:31 pm
by Vince Twelve

Resonance was demoed live on Gamespot’s On The Spot today! Heroic programmer Janet Gilbert (off screen) gave a run through of one scene of the game while Dave Gilbert talked to the Gamespot host about the game’s development. Fun was had by all!

Warning, the video contains some puzzle spoilers from early in the game. Do not watch if you don’t like that kind of thing!

Here’s the link!

Meet the Cast of Resonance!

February 19th, 2012 @ 6:06 pm
by Vince Twelve

Two blog posts in one day? What is this madness?

Resonance is centered around the lives of four characters on a quest to secure a hidden vault containing a dangerous new technology. During the game, the player will take control of all four of these characters, helping them work together to find the vault.

Since these four characters carry the story, it is important to have an incredibly talented cast of actors to give them voice. And boy, did we find such a cast. Let me introduce them to you!

Ed Tolstoy “Ed” Eddings
played by Edward Bauer
(Blackwell Deception)

Ed is a mathematician at Juno Laboratories. He’s better with numbers than with people, but because of his familiarity with this new technology, the other characters count on him for guidance in their search.

Anna Castellanos Anna Castellanos
played by Sarah Elmaleh
(Gemini Rue, Blackwell Deception, Skulls of the Shogun)

Anna is an ER doctor in Aventine City. Her connection to the vault re-opens old wounds from her past.

Detective Bennet Detective Winston Bennet
played by Logan Cunningham

Bennet is a senior Detective with the Aventine City Police Department. He will often disregard regulations and follow his gut, charging head-first into situations without thinking things through.

Raymond Abbot Raymond Abbot
played by Daryl Lathon
(Puzzle Bots, Blackwell Deception)

Ray is a controversial journalist for a popular online news source. He’s good at getting information out of people, even if he is more than a little cock-sure. He fancies himself a bit of a ladies man.

Resonance to be Published by Wadjet Eye Games!

February 19th, 2012 @ 12:27 pm
by Vince Twelve

If you follow me on the Twitters or on the Facebooks or if you read The Indie Game Magazine, you would have learned yesterday that Resonance will be published in 2012 by Wadjet Eye Games!

It’s a perfect fit for the game, made even more perfect by Mrs. Wadjet Eye Games herself, Janet Gilbert, who joined the team eight months ago and has taken over the role of lead programmer. This has freed me up to focus on writing dialog, team management, and all the other stuff I need to be taking care of in my limited free time. Without her, we wouldn’t be looking at a release this year, that’s for sure! So welcome her on board!

Also, Mr. Wadjet Eye, Dave Gilbert, is directing the voice acting efforts for the game. We’ve cast our four main characters and they’ve all been in for at least one recording session! Hearing voices coming out of these characters I’ve been working with for the last five years has been a really exciting experience, and I want to share that with you!

So, coming up (today if I can swing it) I’ll post a preview our main cast! Thanks everybody for sticking with me through this looooong development! It’ll all pay off soon!

xii game Pitches: Dwight of the Living Dead

January 19th, 2012 @ 11:10 pm
by Vince Twelve

Zombies have taken over the Zombie Games International Headquarters and Dwight is the only one left who isn’t craving brains! Build your battle deck and fight your way through the building’s ten floors including the Jiggle Physics Department, the Lens Flare Department, the Smaller Company Acquisition Department, and more as you seek to rid the company of the corruption that has brought this plague upon it’s employees!

Dwight of the Living Dead is a long-dead game project of mine that I started and abandoned before making Linus Bruckman. Here’s some info and the summary, all of which was also written ages ago, but I thought I should share it! Enjoy!

Read the rest of this entry »

My New Year’s Resolution

January 3rd, 2012 @ 5:23 pm
by Vince Twelve

I can’t say the date yet, but I can say this much:

New Years Resolution

Resonance will be out this year.