I can’t believe that after five years, I’m now just one week away from sharing Resonance with all of you! Sometimes with all the stress and frustrations of the final few months of development, you lose sight of the game you’re working on. All you can see are those flaws left to fix, or the seemingly insurmountable list of things to do.
But now that the game is out in reviewers’ hands, and the GoG sample is out in players’ hands, I’ve been reminded of just how special this game is. I’ve received a number of glowing emails from players and reviewers who have loved the game. And suddenly I remember why I made this game!
So if I could ask a favor to all the soon-to-be players of Resonance, it would be to tell someone what you think of the game. Tweet it, blog it, call your mom and let her know, or just shoot me a quick email! Word of mouth is going to be huge to get this game out there and any positive feedback will help encourage me to make more games! Thanks for your support!
Some news and updates:
- If you want a boxed Collector’s Edition of the game, you have less than a week to order your copy before they become unavailable! Order now!
- The Steam version of Resonance will be delayed. Due to an unfortunate situation beyond our control, Resonance will not be purchasable on Steam until later in the summer, on or around the 25th of July. However if you want a Steam version but don’t want to wait, you can purchase the game from Wadjet Eye Games and they’ll send you a key that will unlock the game on Steam.
- I recently was interviewed on the Random Access Podcast. Check it out!
- I was also on the Just Press Start Podcast. Listen to it here. JPS is also hosting a contest to win a copy of the game!
I can’t wait to hear what you guys think!
We’re open for business!
Resonance will be released on June 19th, but it is available for Pre-Order right now! We’ve got two pre-order options for you, both with some fine bonus goodies!
Here’s the main voice cast standing in for their respective characters!

The original for comparison:

And in case you missed it before, you can preview their voices here.
Release date, portal information, and the start of preorders will all be announced next week! Stick around, we’re almost there!

Resonance was demoed live on Gamespot’s On The Spot today! Heroic programmer Janet Gilbert (off screen) gave a run through of one scene of the game while Dave Gilbert talked to the Gamespot host about the game’s development. Fun was had by all!
Warning, the video contains some puzzle spoilers from early in the game. Do not watch if you don’t like that kind of thing!

Two blog posts in one day? What is this madness?
Resonance is centered around the lives of four characters on a quest to secure a hidden vault containing a dangerous new technology. During the game, the player will take control of all four of these characters, helping them work together to find the vault.
Since these four characters carry the story, it is important to have an incredibly talented cast of actors to give them voice. And boy, did we find such a cast. Let me introduce them to you!
If you follow me on the Twitters or on the Facebooks or if you read The Indie Game Magazine, you would have learned yesterday that Resonance will be published in 2012 by Wadjet Eye Games!

It’s a perfect fit for the game, made even more perfect by Mrs. Wadjet Eye Games herself, Janet Gilbert, who joined the team eight months ago and has taken over the role of lead programmer. This has freed me up to focus on writing dialog, team management, and all the other stuff I need to be taking care of in my limited free time. Without her, we wouldn’t be looking at a release this year, that’s for sure! So welcome her on board!
Also, Mr. Wadjet Eye, Dave Gilbert, is directing the voice acting efforts for the game. We’ve cast our four main characters and they’ve all been in for at least one recording session! Hearing voices coming out of these characters I’ve been working with for the last five years has been a really exciting experience, and I want to share that with you!
So, coming up (today if I can swing it) I’ll post a preview our main cast! Thanks everybody for sticking with me through this looooong development! It’ll all pay off soon!
Zombies have taken over the Zombie Games International Headquarters and Dwight is the only one left who isn’t craving brains! Build your battle deck and fight your way through the building’s ten floors including the Jiggle Physics Department, the Lens Flare Department, the Smaller Company Acquisition Department, and more as you seek to rid the company of the corruption that has brought this plague upon it’s employees!
Dwight of the Living Dead is a long-dead game project of mine that I started and abandoned before making Linus Bruckman. Here’s some info and the summary, all of which was also written ages ago, but I thought I should share it! Enjoy!
The Quote Unquote blog has a great interview with Shane Stevens, the artist behind all of Resonance’s characters. Check it out!
As an added bonus, they’ve put up some screenshots of Shane’s long-time project Boyd Quest. I’ve played a build of it, and yes, it’s awesome!












